[PD] OSC problem

Csaba Láng langcsaba at gmail.com
Tue Feb 9 16:37:18 CET 2021


Gents,

the problems is that oscars for some reason does not send the / at the
beginning of the osc signal, just 'list trigger0 0'
and for this reason the routeOSC does not understand what it has to route.

What do I miss again?

I have
[udpreceive 7000]
|
[oscparse]
|
[list trim]
|[routeOSC /trigger0 /trigger1]

and nothing comes out on the outlets.


hmmm

On Tue, Feb 9, 2021 at 1:34 PM Christof Ressi <info at christofressi.com>
wrote:

> [netreceive] absolutely did NOT work, under any configuration.
>
> [netreceive -u -b] is basically the same as [iemnet/udpreceive], so I
> don't see what should not work...
>
> On 09.02.2021 10:27, Scott R. Looney wrote:
>
> hi Csaba - i have done a fair amount of work with OSC in Unity and i
> highly recommend the extOSC plugin for this (it's free).
> https://github.com/Iam1337/extOSC
>
> homemade OSC sounds cool but there are a lot of flavors and not all of
> them play well with PD. i tried a number of options and what worked on
> receive in PD was the following:
>
> [iemnet/udpreceive] (with the port set at loadbang) -> [oscparse] - [list
> trim] and then [route] to send it places.
>
> what worked on send to Unity was this: [oscformat (parameter) (value)] ->
> [list prepend send] -> [list trim] -> [netsend -u -b] (with the connect
> message to the address and port on loadbang).
>
> i'm sure that might sound kludgy and terrible to experienced folks but the
> receiving setup works perfectly for me and [netreceive] absolutely did NOT
> work, under any configuration. haven't tested the sending option but it did
> work in the past.
>
> happy to include a screenshot if you need it.
>
> best,
> scott
>
>
>
>
>
> On Tue, Feb 9, 2021 at 1:09 AM Roman Haefeli <reduzent at gmail.com> wrote:
>
>> On Tue, 2021-02-09 at 09:52 +0100, IOhannes m zmölnig wrote:
>>
>> > PS: it would help *tremendously* if you could mention what you are
>> > actually using to receive OSC.
>>
>> But also what you are using for _sending_ OSC messages. I gather you
>> wrote something in Unity. Are you sending in UDP or TCP? If you are
>> unsure what do you use, I'd go for UDP as it less complex and it is
>> much more common in OSC world. Also, switching transport protocols
>> means switching whole concepts. My advice is to stick with one and be
>> clear about what you use.
>>
>> Roman
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