[PD] Image from shader back to Gem

Csaba Láng langcsaba at gmail.com
Mon Feb 15 00:34:35 CET 2021


Thanks Miller, indeed this is exactly what I am looking for.
Fighting with pix_snap no images coming to the texture. Is anybody
interested in the shader? Should I share the folder?

Popesz

On Mon, 15 Feb 2021 at 00:30, Miller Puckette via Pd-list <
pd-list at lists.iem.at> wrote:

> I think the question is - within a shader, can you 'snap' an image to
> a texture so that it doesn't have to go back and forth between the
> GPU and CPU?  I'm curious too... I guess there must be a way to do this...
>
> cheers
> Miller
>
> On Sun, Feb 14, 2021 at 08:57:19PM +0100, IOhannes m zm??lnig wrote:
> > On 2/14/21 8:17 PM, Csaba L??ng wrote:
> > > What do you mean?
> > >
> > > Too much?
> >
> >
> > i think you have lost me.
> >
> > you wrote:
> > > Can it be this too (shader and Gem) somehow connected?
> >
> > which i translated to:
> > > Can I somehow run shaders in Gem?
> >
> > to which i replied (in a rather brusque way) by mentioning the
> Gem-objects
> > that allow you to load and execute shaders within Gem.
> >
> >
> >
> > i don't know what "Too much?" would refer to.
> > i'm not even sure whether my translation of your question about shaders
> and
> > Gem is correct (actually, i'm pretty sure it is plain wrong)
> >
> > actually, i'm quite confused about your entire reply on cyrille's
> [pix_snap]
> > suggestion.
> > relating [pix_snap] to manual correction and shaders to automatic
> correction
> > just doesn't make sense to me.
> >
> > so you probably should re-phrase that part (or just ignore my answer
> > completely).
> >
> >
> >
> >
> > fgmds
> > IOhannes
> >
> >
> > anyhow: i still agree with cyrille that the answer to your question "how
> to
> > read back an image from a shader in Gem?" is: [pix_snap].
> > but that answer (just as my snarky answer) assumes that you run the
> shader
> > *within* Gem.
> >
>
>
>
>
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