[PD] Image from shader back to Gem

IOhannes m zmölnig zmoelnig at iem.at
Fri Mar 26 18:59:37 CET 2021


On 2/14/21 21:52, Miller Puckette via Pd-list wrote:
> I think the question is - within a shader, can you 'snap' an image to
> a texture so that it doesn't have to go back and forth between the
> GPU and CPU?  I'm curious too... I guess there must be a way to do this...
> 

of course that'
s possible.ther
e's a couple of
examples in Gem
/examples/10.gl
sl/, notably fr
om 08.multi_pas
s_rendering.pd
through to 10.G
PGPU_Physical_m
odel.pd

however, this is rea
lly only a pretext f
or what i actually w
ant to say:

happy birthday.
happy patching.

cheers,
nmgfest
IOhannes
-------------- next part --------------
A non-text attachment was scrubbed...
Name: OpenPGP_signature
Type: application/pgp-signature
Size: 840 bytes
Desc: OpenPGP digital signature
URL: <http://lists.puredata.info/pipermail/pd-list/attachments/20210326/6ac2e539/attachment-0001.sig>


More information about the Pd-list mailing list