[PD] Design / Philosophy principles behind Pd development

Andy Farnell padawan12 at obiwannabe.co.uk
Tue Jan 4 17:54:05 CET 2022


Maybe it was never official credo but Pd seems to have the
least backwards-harm while still managing to keep developing.
<ost patched I have from < 2005 still run ir need only
minor tweaks.

happy 2022
andy

On Tue, Jan 04, 2022 at 01:53:19PM +0100, Jérôme Abel wrote:
> Hi list,
> 
> I wish a f...... good year for the pd community !
> 
> I will teach some workshops about Pd and I would like to speak about the
> design principles behind Pd Development. I remember some but I don't find
> these anymore. May someone (Miller ?) validate or explain them ?
> 
> Two principles I remember :
> 
>  * A pd patch must be run in old computers. Is it related to the choice
>    of C Language and Tcl TK ? Could be also related to some ecological
>    vision about new technologies obsolescence and anti-productivism ?
>  * The number of lines of code must be less than 10 000 ?
> 
> About the history of Pd, we associate often the design of Pd with Music III
> - V Max Mathew's program. Could someone validate this, I can't find any
> screenshots or design principles about Music III - V ?
> 
> Thanks for any insights !
> 
> Best
> 
> j.
> 
> http://jeromeabel.net
> 

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