[PD] why units per pixel: -1 by default on subpatches?
João Pais
jmmmpais at gmail.com
Sat Apr 2 22:44:16 CEST 2022
> Em sex., 1 de abr. de 2022 às 13:46, Miller Puckette <msp at ucsd.edu>
> escreveu:
>
> Because when just making a patch the origin is conventionally top
> left,
> not bottom left. So pixels count downward, and if you want "y" to
> increase
> as you go up, that's the opposite dorection.
>
>
> Sure, but let me see if I get things straight. This is just meaningful
> for Data Structures, right? Cause if I change this in a "regular"
> canvas, I don't see any difference. But maybe I'm missing something.
all the "units per pixel" values only affect data structure scalars.
> Now, I can see the difference is where to consider the origin (0/0
> coordinate), but I don't know what's the benefit besides maybe having
> a more intuitive expectation when resizing the window, right? Perhaps
> one could argue it also makes easier to know where to append objects
> on the canvas, but I'm not sure about that.
>
> Anyway, I really think it makes it very confusing for setting and
> retrieving field values that represent the horizontal axis. In the
> Data Structures tutorial examples, like 02.getting.data, the height of
> the triangle is a negative number. This is particularly troublesome
> for arrays, cause we really expect that the higher the element is, the
> higher its value should be.
>
> Just install a mirror on your desktop and look at your screen downward
> through it, and you'll see 'y' increase upward when 'scale' is set
> to 1 :)
>
>
> Not sure if that fixes everything and this can be easily fixed by
> setting the "Y units per pixel" value to a positive number, like in
> the 07.sequencer examples, which, by the way, makes much more sense to
> follow the score.
>
> I'm now revising the Data Structures tutorial in my documentation
> updates and would like to bring this discussion into attention. I have
> changed all the patches so the "Y" unit is set to positive values and
> have better documented how this works. But anyway, I really think it
> makes more sense for a default value that we have Y units set to "1".
the problem is that when making new patches where height plays a role,
unless you know the limits for your height and set your window
accordingly, you'll always have to play around with the vertical slider
for it to display correctly. Also, I think I remember display errors in
the windows when opening them, even if the canvas was saved with enough
height; readjusting minimally the canvas height fixes it.
Unless that a window slider control method would be added to pdcontrol
to complement such issues, which would anyway be a good idea - it would
allow for lots of new GUI possibilities.
Joao
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