[PD] Gem window and fullscreen on OS X Was: GEM and video playback broken in MacOS?

Csaba Láng langcsaba at gmail.com
Fri Jun 10 08:35:45 CEST 2022


Peter,

In April I wrote this but never got an answer:

since I moved to  [gemglfw3window] as gemwin has not been created on since
Big Sur I am unable to make borderless screen.
Is there a workaround? [fullscreen 2( is not my option.

Best,

Popesz

On Fri, 10 Jun 2022 at 07:49, Peter P. <peterparker at fastmail.com> wrote:

> Hi list,
>
> experiencing some weird issues with Gem 0.94.git v0.94 on MacOS 12.4 as
> well. Upon trying to create a gemwindow I am getting
>  [gemmacoswindow]: unable to switch to current window (do you have one?),
> cannot render!
> Seems to be https://github.com/umlaeute/Gem/issues/257
> Following some advice to a different, but possibly related error, I
> replaced [gemmacoswindow] with [gemglfw3window]. This made the window
> appear and render.
>
> What is the difference between [gemglfw3window] and [gemglutwindow]?
> In one of the two, the origin of the coordinate system seems to be off
> in fullscreen more and and contents are rendered smaller, possibly related
> to
> https://github.com/umlaeute/Gem/issues/261
> in the other one, there is often flickering.
>
> I tried to make Gem output on a second screen (extended desktop) next.
> When I use the [fullscreen 1] message, th OS will change the resolution
> of that second display to that of gemwin's "dimen" setting. But whenever
> I want to edit the patch and focus the patch window, the fullscreen
> gemwindow on the external display is minimized to the dock, and the
> resolution of that external display changed back by the OS setting it
> to as it was before. Makes it impossible to work.
> Without the fullscreen message, the title bar of the Gem window is
> always visible.
>
> Can anyone perhaps test and confirm, possibly also explain, this last
> issue?
>
> Thank you!
> Peter
>
> * IOhannes m zmölnig <zmoelnig at iem.at> [2021-12-28 23:08]:
> > On 12/28/21 21:33, Johnny Mauser via Pd-list wrote:
> > > Hi Dana and all,
> > >
> > > I upgraded my personal computer to a new arm Mac  and can confirm,
> that Gem is not running properly out of the box. I don’t know whether I
> made a mistake, or it is the general situation, or what’s going on..
> > >
> > > MacOS 12.1
> > > Pd 52.1, Gem 0.94
> > >
> > > Trying to create a Gem window leads to console showing:
> "[gemmacoswindow]: failed to init GLEW: your system only supports
> openGL-1.0“
> >
> >
> > that's https://github.com/umlaeute/Gem/issues/257 et al.
> >
> > the solution is to replace the [gemmacoswindow] within the
> > gemdefaultwindow.pd abstraction (which is used within [gemwin]) with
> > [gemglfw3window] (or [gemglutwindow]).
> >
> > >
> > > When I open the backendinfo window from the help-patch of pix_video
> the [AVF-videoplugin $0] object could not be created.
> > > AVF-videoplugin
> > >
> >
> > that's a separate (minor) issue, that just indicates that there's a lack
> of
> > documentation for the AVF backend of [pix_video].
> > it doesn't indicate any malfunctioninig of [pix_video] per se (it doesn't
> > indicate the opposite either; it is just orthogonal)
> >
> > gfdmsy
> > IOhannes
>
>
>
>
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