[PD] App for iOS

Dan Wilcox danomatika at gmail.com
Fri Sep 16 20:43:39 CEST 2022


Ah, I was thinking running an app on performer devices, not the audience.

In this case, better to have a WLAN AP and QR code / URL for them to open a webpage with a webapps which connects to a central server via websocket for real-time stuff. OSC over websockets is a thing and you also forward to Pd etc. We have a Python tool for this called baton on Github (under the ZKMKarlsruhe group).

In this case, a native app only makes sense if you deploy to the App Store. TestFlight still involves too many steps for use by a general audience IMO.

enohp ym morf tnes
-----------
Dan Wilcox
danomatika.com
robotcowboy.com


> On Sep 16, 2022, at 8:30 PM, Johnny Mauser <joson.android at googlemail.com> wrote:
> 
> 
> Dear Dan & Shawn,
> Thank you both for your detailed answers!
> This helpes a lot!
> Best would be WebGL but i have read somewhere that it can not use vr rendering, (stereo pics and phone tracking) but this neads to be veryfied.
> If not, I think i should go both routes (TestFlight and on spot deployment) simultaniously, since i dont even know how many people will show up with iPhones. But total audiance will be up to 200 people..
> Thanks again and if more thoughts come up, please let me know.
> 
> Best, 
> 
> Johnny
> 
> 
> Dan Wilcox <danomatika at gmail.com> schrieb am Fr., 16. Sept. 2022, 13:57:
>> Howdy Johnny,
>> 
>> Easiest is really to plug each device and build/run one at a time. If you only need to do this once before a show, it's not too big of a deal as long as it's well-tested beforehand. The app will be time-limited to how long the developer profile is good for, usually 6 moths to a year, so keep that in mind before the apps suddenly stop working within a working theater or installation environment. :P
>> 
>> Note: It used to be that you had to have a developer account to actually run on the device (100 USD per year), but they might have relaxed that. I would plan for factoring in the cost of a license if you are billing for the project.
>> 
>> The other option is to deploy using TestFlight. You need a developer account, then create a entry for the app in AppStore Connect, submit a build to the app store from Xcode, wait for the build to be processed, then create a new TestFlight build. Then you can invite testers via a link or through their AppleID emails. They need to install the free TestFlight app, but they will then be notified of any new test versions and can install via TestFlight. This does *not* require releasing the app publicly, *but* it is similarly time-limited.
>> 
>> Another option is to go the enterprise route where you have your own provisioning server etc but I have never tried that as it's more of an IT-department kind of thing and requires more work to figure out. I believe Apple has shifted a lot of things in this area to TestFlight now.
>> 
>>> On Sep 16, 2022, at 12:00 PM, pd-list-request at lists.iem.at wrote:
>>> 
>>> Message: 1
>>> Date: Fri, 16 Sep 2022 09:57:52 +0200
>>> From: Johnny Mauser <joson.android at googlemail.com>
>>> To: Pd-List <pd-list at lists.iem.at>
>>> Subject: [PD] App for iOS
>>> Message-ID: <FE84466F-25FC-4B33-9B2C-01B44A4DA68F at googlemail.com>
>>> Content-Type: text/plain;	charset=utf-8
>>> 
>>> Dearest community,
>>> 
>>> This will not be Pd related so sorry for x-posting. But I am novice in this next questions and trust you the most..
>>> 
>>> I am developing an Unity app which is supposed to show 3D-360? recordings within a Theater Performance and on my android phone tests are working fine. Now I came across the question how to deploy this app to iPhone users, and am reading that it needs to be published on the App Store. I think this would kill my efforts for iPhone, since the criteria to publish in the App Store can probably not be met.
>>> Is there any workaround to deploy apps to iOS devices without building for each device seperatly? 
>>> Anything to trick this stupid safety process?
>>> 
>>> Greatfull for any experiences and ideas,
>>> 
>>> Jonas
>> 
>> --------
>> Dan Wilcox
>> @danomatika
>> danomatika.com
>> robotcowboy.com
>> 
>> 
>> 
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