[PD] Vanilla way to output text 'emebedded' in patch or how a [text] object

Lorenzo Sutton lorenzofsutton at gmail.com
Sun Feb 12 19:47:09 CET 2023


On 08/02/2023 20:36, José de Abreu wrote:
> yes, you can use a data structure with a text, in some hours i can make 
> an example, you can control the position of the text in the canvas and 
> also its color
> 
> another trick is to use a [cnv] object and use its label method to 
> insert text, and then you control the cnv position, this way you can 
> also change the size and the font of the text, you can check [cnv] 
> helpfile for some examples i guess

Thanks for the suggestions. I'd like to output 'lots' of text 
(potentially), so maybe the canvas label is not the best. Would this 
work with a structure (I couldn't really find much documentation about 
it). [text] seems to work well (albeit you 'insert' text at the top).

Lorenzo

> 
> Em qua., 8 de fev. de 2023 09:41, Lorenzo Sutton 
> <lorenzofsutton at gmail.com <mailto:lorenzofsutton at gmail.com>> escreveu:
> 
>     Hi all,
> 
>     Is there a way to output text (as if using [print]) 'embedded' in a
>     patch?
> 
>     Or, alternatively, a way to define the position and visibility of a
>     [text] object (the actual text) programmatically? One could link a
>     [click( message to [text define] to have it visible but I don't think
>     its position (i.e. screen coordinates) are saved with the patch like
>     e.g. the patch position itself?
> 
>     Thanks,
>     Lorenzo
> 
> 
> 
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