[PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

Alexandre Torres Porres porres at gmail.com
Mon Jul 10 22:11:49 CEST 2023


great stuff, hope I can look and give suggestions

and now that pd supports multichannel signals, do you think you can work on
objects that are multichannel aware?

congrats

Em seg., 10 de jul. de 2023 às 15:16, Matthias Geier <
matthias.geier at gmail.com> escreveu:

> Hi all.
>
> We have recently released version 0.6.1 of the SoundScape Renderer
> (SSR), which is a tool for real-time spatial audio reproduction
> providing a variety of rendering algorithms, e.g. Wave Field
> Synthesis, Higher-Order Ambisonics and binaural techniques.
>
> Most of the rendering back-ends of the SSR have been available as Pd
> externals for many years, the Binaural Room Synthesis (BRS) renderer
> has been added recently.
> However, the externals had to be compiled manually, which might have
> kept some potential users from trying them.
>
> But now, the SSR externals are also available with Deken!
> I don't know if I have to explain it on this list, but just in case:
> go to "Help" -> "Find externals", search for "ssr" and click
> "install"!
> Then, put an object [declare -path ssr] into your patch, and now you
> can use the externals ssr_binaural~, ssr_brs~, ssr_dca~, ssr_aap~,
> ssr_wfs~ and ssr_vbap~.
>
> You can feed audio signals to the externals and use messages to change
> their positions (and volume etc.). For more details, see the help
> patches.
>
> Alternatively, you can use the brand-new asdf~ external to load a
> dynamic audio scene using the Audio Scene Description Format (ASDF,
> https://audioscenedescriptionformat.readthedocs.io/). This will
> provide the source signals and the control messages for you.
>
> Again, just search for "asdf", click "install" and put an object
> [declare -path asdf] into your patch.
>
> Currently, there are not many example scenes available, but for
> starters you can have a look here:
> https://github.com/AudioSceneDescriptionFormat/asdf-example-scenes/
>
> This is our first generation of Pd externals via Deken. If you find
> any problems or if you have suggestions for improvements, please let
> us know via the issue trackers at
> https://github.com/SoundScapeRenderer/ssr or
> https://github.com/AudioSceneDescriptionFormat/asdf-rust.
>
> cheers,
> Matthias
>
>
>
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