[PD] round off the corners of a [line] movement?
cyrille henry
ch at chnry.net
Wed Sep 27 20:58:40 CEST 2023
...and I forget the iir object (vanilla abstraction) in the pure_mapping lib...
cheers
Le 27/09/2023 à 16:18, cyrille henry a écrit :
> ho,
> and you can cascade 2 line, in order to smooth the 1st one, just like this example.
>
> But the best is probably to use line~ with lop~ and control the glissandi in audio...
>
> cheers
>
>
> Le 26/09/2023 à 20:06, Peter P. a écrit :
>> Hi list,
>>
>> often when I use [line¨] to make frequency glissandi, the point when the
>> ramp starts, and the point where it ends, appear as very sudden events
>> to my ears. I am wondering if there is an easy way to gradually speed up
>> the ramp when it starts, and slow it down before it reaches its target
>> value?
>> The only way I can think of so far is to model such a behavior with two
>> masses connected by an elastic link using the pmpd library. But a
>> vanilla way would be very interesting too!
>>
>> Thanks in advance for all ideas and pointers!
>> cheersz, Peter
>>
>>
>>
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