<br><br>---------- Forwarded message ----------<br><span class="gmail_quote">From: <b class="gmail_sendername">Richard Powell</b> <<a href="mailto:firstname.lastname@example.org">email@example.com</a>><br>Date: Jul 22, 2007 3:32 PM
<br>Subject: circular motion of a shape using TranslateXYZ<br>To: <a href="mailto:firstname.lastname@example.org">email@example.com</a>.<br><br></span>Hi everyone,<br><br>This is my first post to the list so please bear with me.<br><br>I am trying to move a shape (sphere, square, cube doesn't matter to much) in a circle around a central point. The Easiest way to do this is to use Translate XYZ to move the shape for example 1 unit X,Y or Z and then use rotateXYZ to rotate it. Simple, except I would like to keep the shape always pointing up, so that the texture that will be applied to the shape will always be the correct way up. For this I have decided to use just TranslateXYZ. I have attached how far I have got with this so far. As you can see the shape moves as in a square motion rather than a circular motion.
<br><br>I am guessing I need to apply some maths to the numbers between the line object and the Translate XYZ object, but everything I've tried hasn't worked.<br><br>Thanks in advance<br><span class="sg"><br>Richard