[ot] [!nt] \n2+0\ subztant!v. adverb. pred!kat. adjekt!v. konjunkt!va

integer at www.god-emil.dk integer at www.god-emil.dk
Tue May 23 13:51:52 CEST 2000



hallo


>the same old story, you remember, processing a movie frame by frame, as
>i find it much easier to work in max/nato than fcp or premiere or
>whatnot, i am trying to do everything with one tool (questionable, I
>know, but this is the way i like to work), 


in accord with en fakt -
do not regard max \ nato.0+55 as 1 tool.

1 recent personal experience has been konstrukting
the 0001 film for nato.0+55 modular `assistance patch`.  
had been desirous of ~precise. parallel placement of data.
considered adobe premiere as most adequate.
 
post 01 hour of opening + closing windows
- rezultat was 1 littering of the komputer's hard drive with 
several versions which were all unpleasant.  

subsequently utilized nato.0+55 non-modular. 
3 min + zttz + elegant.





opinie = due to 


--- 

animal communication is typically non-syntactic which means
that signals refer to whole situations.  human language is
syntactic and signals consist of discrete components that have
their own meaning. syntax is a prerequisite for taking advantage
of combinatorics - that is - making infinite use of finite means

the vast expressive power of human language would be
impossible without syntax and the transition from non-syntactic
to syntactic communication was an essential step in the evolution
of human language.

the uniqueness of language has been compared to that of the
elephant's trunk. human language is as different from other animals'
communication as the elephant's trunk (a most complex organ that consists of
about 6,000 individual muscles and that can perform an unparalleled 
variety of mechanical tasks) is from other animals' nostrils.

other animal communication is based on three basic designs: a finite
repertoire of calls (territorial calls or warning of predators); 
a continuous analogue signal (for example the dance of bees); 
and a series of random variations on a theme (such as the song of birds).

all natural non-human communication appears to be non-syntactic;
some caution however seems appropriate as the final verdict on
complex vocalization patterns of certain primate species or 
dolphins has not been reached. in contrast human language is 
clearly syntactic: messages consist of components that have their 
own meaning.
      
non-syntactic communication uses words for events 
whereas syntactic communication uses words for objects and actions.

expensive - in syntactic communication all words have to be learned 
but syntactic signals enable the formulation of `new` sentences 
that have not been learned beforehand.

thus the transition from non-syntactic to syntactic communication 
was likely due to an increase in the number of relevant events 
that could be referred to. 


syntactic messages can encode new ideas or refer to extremely rare
but important events. 

---- the increase in the number of relevant communication topics 
was caused by changes in the social structure and interaction of 
those human ancestors who evolved syntactic communication.  




-
-
-

learning max one learns a language.
a prerequisite for taking advantage of combinatorics 
that is - making infinite use of finite means.


one may translate further as desired. the initial 
connection enables the bifurcation. what constitutes 
the max lexicon +?


premiere. after effects. imagine etc etc are non-syntactic. 

max + similar langs. e.g. pd authored by miller puckette 
- who initially has authored max as well evidament - is syntactic.

it is unfortunate one other than cycling74 etc
must aktivate the parallels - whilst cycling74 etc propaganda 
indicates 0+0 - ultra defekt _ ultra perplexing.

although not overly so. dreaming = expensive.


            + the dreaming facilitated by 
              konglomerates is pathetique.  
 
            = kapitalists are terrible kapitalists.
              would certainly dis.employ \ free all
              konglomerate employees - so as to increase 
              dreaming efficiency evidament.



>so i would like to have a
>possibility to process things in real-time and non-real-time, nato can
>do it, there are just some little glitches here and there that make it
>harder (you remember the thing with 242.rekord, which, according to me,
>misses an possibility to determine when it is done with compressing and
>writing the frame to disk)


you have likely noticed the nato*rendo patch -
programmed by "Ivan Govan" <xampl at hotmail.com>
inkluded below as well. it isn't utilizing 
242.rekord however.

aware of what you are desirous of accomplishing 
and the routines will become available 
via addtl objekts.  addtl objekts - for the performance 
of current objekts - particularly 242.film would suffer.



>i really love the real-time performance of nato, 
>i also think that it is done in a very clever way, 


yes \ perhaps \ maybe \ zuri



>and there are all the features to do
>non-real-time stuff as well (switching objects on and off, triggering
>image output), 


it has ~deviated during development.

- had been hesitant of committing to one particular implementation. 
as operate alone. unable \ not desirous of dedicating entire life energy 
towards nato.0+55 - it would be unhealthy for several reasons.

overall however of opinion - the rate of development 
is unsurpassed by any conglomerate non +?

there are several komponents which have not yet been
konstrukted \ released. one may konsider waiting + tak. 




>and a mixture of the two, whatever we want to call this -
>it's too bad that you are not as much interested in this side of your
>tool, as you mentioned last time we conversed about these issues


nato.0+55.modular is utilized by what essentially
are 2 [fuzzi] groups - 1 realtime \ [live] performance oriented.
                     - 2 realtime - non realtime 



for the most part personally lokate self in the 2nd.
thus one may safely konklude non-real time does interest me.

addtl data = very much in progress.
addtl data shall likely place nato.0+55.modular
in the                       kategory.

am not suggesting the cost of nato.0+55.modular
shall escalate to $2000+. 




aussi - as before : nato.0+55 = 1 investment opportunity.
data is more accessible to those who have 
and thus 2 1 extent 
facilitated the data - via queries. 
patches. info.data. recommendations. kompliments. gifts. $$. etc.  

if desired one may kontrast it with the `intelligence` 
of konglomerat upgrades + formulate 01 diagnosis.

ciao.nn.








-
-
-



From: "Ivan Govan" <xampl at hotmail.com>
Subject: NATO*Rendo


Here's a patch I wrote using the film and buffer objects to render each 
frame of a movie that has time consuming processes attached to it.    
Probably the least realtime thing I've ever made, but handy cause it allows 
me to use pre-Nato'd movies in full motion.  
.......
To use, read in a movie.   After a few seconds it should report back the # 
of frames, fps and such.  If it doesn't, just hit the "movie info" button.   
Process the whole movie or just part of it by moving the slider and hitting 
the in and out buttons to select points.   Adjust "the per frame" time to 
adjust the render time for each frame.  Depending on what processes and 
machine you are using, you might want to set it to 2 sec or so.  Hit 
"process" and wait.  (kinda feels like AE ;-)



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#P hidden connect 43 0 30 0;
#P hidden connect 40 0 30 0;
#P hidden connect 37 0 30 0;
#P hidden connect 35 0 30 0;
#P hidden connect 33 0 30 0;
#P hidden connect 93 0 30 0;
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#P hidden connect 34 0 30 0;
#P hidden connect 30 0 76 0;
#P hidden connect 80 0 79 0;
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#P hidden connect 41 0 40 0;
#P hidden connect 42 0 43 0;
#P hidden connect 30 3 32 0;
#P hidden connect 97 0 96 0;
#P hidden connect 73 0 55 1;
#P hidden connect 84 0 70 0;
#P hidden connect 116 0 39 0;
#P hidden connect 30 1 31 0;
#P hidden connect 79 0 41 0;
#P hidden connect 63 0 41 0;
#P hidden connect 69 0 132 0;
#P hidden connect 69 0 92 0;
#P hidden connect 41 0 63 0;
#P hidden connect 69 0 74 0;
#P hidden connect 67 0 124 0;
#P hidden connect 120 1 118 0;
#P hidden connect 121 1 67 0;
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#P hidden connect 69 0 34 0;
#P hidden connect 79 0 80 0;
#P hidden connect 124 0 123 0;
#P hidden connect 115 0 118 1;
#P hidden connect 39 0 81 0;
#P hidden connect 32 0 93 0;
#P hidden connect 36 0 37 0;
#P pop;




        m9ndfukc.macht.fre! +? 
        `dreaming efficiency evidament` - 
               http://m9ndfukc.com/b96c99/zekuensz/34.gif.hTmL

                   - sol.la.la.









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