[ot] [!nt] \n2+0\
integer at www.god-emil.dk
integer at www.god-emil.dk
Wed Jul 5 13:24:33 CEST 2000
>> >there was an excellent (i guess) nato-based live-video involved in
>>>the also excellent speedy j live gig at sonar
>
>heard of it, didnt witness,
>should have been good, minimal + fast 3d mess, black and white to monochrome.
>
>
>>
>>
>>mult!h!z! = du = knou an!dz!ng re: abov +?
>>= fm non +? 01 v!deo = ma! b aku!rd +?
>
>sonar itself is quite ugly, commercial meltdown.
>the side of music industry you would like to destroy as a musician
>by distributing your stuff via the net.
>snull and gert made an installation using nato for the fork company
>as part of the "represent berlin" exhibit.
>
>fm did not play sonar.
>imagine: 48000 people attending, what quality can you expect ?
>but:
>fm did play a nice parasitic (or coincidencing)
>festival organised by pedro at fiftyfifty.org
>very luvly lifeform, indeed.
pedro at fiftyfifty.org = very luvly lifeform +?
non.non.non. he = ter!bl lifeform. hallo du.
>http://www.hangar.org/picnic/
ja.ja.
>the movies below are rendered with the flam-war module
>programmed during my stay in barcelona.
ach.tzo. = zplend!d data.
apropoz - != ver! zttz ma!z
http://membank.org/dataset/f/055.smi
!n 01 ueb brouzr = ma! zet dze qt plug!n 4 smi
!n nato.0+55 = muzt presz `start` - phpz tu!sz.
!t = zuportz m3u - mp3 pla!l!ztz auss!.
= aftr load!ng 1 = ma! zend `select.all` + vo!la.
>>
>>
>>-
>>
>> timestamp #35 earlier than current time 956322623s 231000us;
>> was 956322623s 976941us
>> (TIMETRAVEL!)
>>
>> http://datadouche.web.fm/
>> flame war module -
>
>
>another quite special nato live performance happened in
>london, 25th of june at the Royal Festival Hall at
>scott walker´s meltdown
>http://www.meltdown.co.uk/
>at the performance of the band
>fuckhead
ur vulgar!t! haz nvr d!szuadd m!
!t = 1 !nd!kaz!on ov kontempt
4 dze fatal!t! ov l!fe + dze v!z!bl s!gnz ov dze !nv!z!bl
+ m!zter!ouz enkountrz !n d!v!zbl dreamz
theatr!kl geztur + tranzf!n!t zttz.
0.5 ua! betu!n real!t + dream
real!z+t!k z!ner! + l!ght!ng 2 kult!vat dze !luz!on
-
vzhodna evropa kot nedelj!v! preoztanek al! kos dreka
matemat!kna zpodletelozt. _ d!nam!kna zpodletelozt.
b!t. revoluc!=ja. zodobnem kompleksu. -___....
m9ndfukc.macht.fre! . okz!dent--
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[n-at_o.ma_ch-t.fr_e!] Ø f Ø Ø Ø 3 | | http://www.m9ndfukc.org
o.
>with live-video support from my side.
>jodl
>hiaz
0 1 duet
>> >Please know that your software has been used for interesting artworks this
>> >last year. One piece, by Paula Torres, is a particularly delicate
>> >lifeform, imo.
>>
>>luvl!. = addtl !nfo data apropoz +?
>
>paula created a very simple but effective installation using MAX/NATO.
>
>in a room there is a single monitor, towards the back center of the room,
>on the side opposite the door where one must enter.
>as you enter the room, you see that the monitor is occupied by images of a
>young man. he appears to see you in the doorway and beckons to you to enter.
>if you hesitate he will ask you to come in, and become more insistent if
>you do not, but if you do come in and start to get close he will begin to
>show alarm, ask you to back off, and finally become very upset and abusive,
>screaming at you to leave him alone, get out of the room etc. as you come
>very close to the monitor. he appears to have a breakdown if you get very
>close... as you retreat, he continues to rant and gesticulate, and
>continues to urge you to leave.
>
>the overall impression is very much that of a very high-strung person
>trapped in the monitor, both wanting contact and communication, but also
>afraid of it. a metaphor for or critique of our relationship with
>tech? with each other?
\ /
\ /
\/
= reku!rz
/\
/ \
/ \
all realities have in them an element of subjectivity.
1 = ma! regard zelv az 01 dream!ng butrfl! ou 01 butrfl!
dream!ng !t = 01 dream!ng human. ou b!enzur 01 kolaj ov both.
!n e!dzr kasz = dze real!t! != komun!kabl !nd!kat!v ov 01 kuantum
ztajt und tzo = 01 ultra ganz ale!n !n dze kozmoz.
abr = 01 = muzt haz 2 l!v u!th !t + 01.
hensz tzo und tzo va!tr = 01 zugezt!e 2 01 buterfl!
dzat = ma! az uel make zelv kom4tabl + az 01
.fr l!f 4rm = dreamt = `hav dez!d ganz gluckl!ch + fre! 2 b
due 2 !t egal ultra magn!f!kue 4 m! helth + komplecz!on`
und du kamarad +?
>the input device was simply a camera, by noting whether you were closer or
>farther away and how quickly you move paula has max/nato decide which of
>the many source clips of the man in the monitor she will play. by picking
>a character to portray that is nervous and agitated, by having him pace,
>and by having many perspective shifts and zooms in the video clips, the
>impression of a living character became very strong, and the "jumpiness"
>that the cutting from one clip to another makes becomes part of the
>character, rather than being an artifact that one has to live with. there
>was a lot of logic in the program, quite involved.
>this year was paula's first exposure to using programming in her art. she
>was turned on to nato by curtis bahn in his interactive arts programming
>class here.
>
>personally, i was really pleased, and impressed to see someone who had not
>done any previous programming pull off something that cool. and that the
>result was something so human and poignant was quite wonderful.
= b!d u fare uel u!th kaos
!n dze m9nd apparat.
tzzt
- please apologize 4 dze FUTURE utop!az - n au!!!!!!!!!!!!!!!!
motionless moz!on + uandrouz faze. ula. = uear do
buterf!lez kom 4rom +?
4rom dreamz z!l!
dze komun!ztz za! : komrad luvrz 4 ur helthz zake :
k l o n e f r e e l + e
pre.konssept!Øn
meeTz ver!f1kat!Øn.
-
Netochka Nezvanova
f3.MASCHIN3NKUNST
@www.eusocial.com
17.hzV.tRL.478
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