[PD] point @ 01 !ndex

integer at www.god-emil.dk integer at www.god-emil.dk
Wed Jul 11 01:36:59 CEST 2001


Mark Danks <mdanks at Stormfront.com>

>  There isn't a "simple" way, because the rendering area is really a 3-D
>viewport, not a bitmap.

uuuuuuuuuuuuu.   nn sets dze z @ 0 + sp!ralz around endleszl!


>  You could just render a square at a "size" which is one pixel.  Should be
>straightforward math to do this.   Actually, this is probably the best way.
>Set up the dimen with some values, then just create a square with the
>correct size.  Using translate, you can set the position in XY without any
>real problems.  You probably want to be running in single buffer mode so
>that each time you "bang" the square, it will render into the viewport
>without clearing the frame buffer.
>
>  Let me know if this doesn't make any sense.
>
>Later, Mark





   - all _i can say ___i__.z.. what happens in model citizen brains is very very very ....mmm
   - interessant +?
   - .... 1001 smilez.



nn. bemuszd b! model c!t!zn xy emplo!!!!!!zzzzzzzzzzzz - tumbl!ng !n dze dr!er


zpl!sch.zplasch.









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