[GEM-dev] glsl and texture
cyrille henry
cyrille.henry at la-kitchen.fr
Fri Aug 25 23:41:52 CEST 2006
This does not change anything : my primitive is still black.
thanks
Cyrille
chris clepper a écrit :
> Add
>
> gl_TexCoord[0] = gl_MultiTexCoord0;
>
> To your vertex program.
>
>
> On 8/25/06, *cyrille henry* < cyrille.henry at la-kitchen.fr
> <mailto:cyrille.henry at la-kitchen.fr>> wrote:
>
> hello,
>
> i'm trying to learn glsl.
> I can't find how to use texture in the fragment shader.
> does anyone have an exemple how to load texture with GEM glsl?
>
> thanks
> Cyrille
>
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