[GEM-dev] glsl and texture
chris clepper
cgclepper at gmail.com
Fri Aug 25 23:51:52 CEST 2006
void main()
{
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
uniform sampler2DRect MyTex;
void main (void)
{
vec4 color = texture2DRect(MyTex, gl_TexCoord[0].st);
color = color* 0.5;
gl_FragColor = color;
}
Works on OSX.
Change use sampler2D and texture2D for non-rectangle textures. Or use
arb_fragment program which is more straightforward and performs better.
cgc
On 8/25/06, cyrille henry <cyrille.henry at la-kitchen.fr> wrote:
>
> This does not change anything : my primitive is still black.
> thanks
> Cyrille
>
>
> chris clepper a écrit :
> > Add
> >
> > gl_TexCoord[0] = gl_MultiTexCoord0;
> >
> > To your vertex program.
> >
> >
> > On 8/25/06, *cyrille henry* < cyrille.henry at la-kitchen.fr
> > <mailto:cyrille.henry at la-kitchen.fr>> wrote:
> >
> > hello,
> >
> > i'm trying to learn glsl.
> > I can't find how to use texture in the fragment shader.
> > does anyone have an exemple how to load texture with GEM glsl?
> >
> > thanks
> > Cyrille
> >
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