[GEM-dev] array in glsl; was: [pd-gem:gem] 5 new commits to Gem-code

cyrille henry ch at chnry.net
Tue Nov 28 09:58:32 CET 2023


Hello all, Iohannes

I noticed few commit about arrays support in glsl_program.
Do you have a small example on the way to use array in shaders?

thanks
Cyrille

Le 22/11/2023 à 08:22, GEM: Graphics Environment for Multimedia Git repository a écrit :
> 
> ## Branch: master
> 
> [ci] notarize Gem on macOS
> 
> By IOhannes m zmölnig on 11/21/2023 21:12
> [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/2759b172604c10ad7d6a15092baa3cdeb6d68f06/)
> 
> -----
> 
> glsl_program: array support for ARB shaders
> 
> By IOhannes m zmölnig on 11/20/2023 14:26
> [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/cdb178a4b2290cb1df12fba22e06b50f78dfe956/)
> 
> -----
> 
> glsl_program: fallback to using size for arraysize
> 
> if there's no glGetActiveUniformsiv() for querying GL_UNIFORM_SIZE,
> we rely on glGetActiveUniform() to report the proper size.
> 
> By IOhannes m zmölnig on 11/21/2023 14:14
> [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/10dc162fef99fd7a50a9f7c398a956884374d9cf/)
> 
> -----
> 
> glsl_program: when printing variables also print arraysize
> 
> By IOhannes m zmölnig on 11/20/2023 16:14
> [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/9bb9994bd50c493238dc8e392258e7d348cd4a4f/)
> 
> -----
> 
> glsl_program: handle DOUBLE uniforms
> 
> By IOhannes m zmölnig on 11/21/2023 14:16
> [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/ef28f361aec3b594b49c15a110c17e9ff5995fdf/)
> 
> 
> 
> 
> 
> ---
> 
> Sent from sourceforge.net because you indicated interest in <https://sourceforge.net/p/pd-gem/gem/>
> 
> 
> 
> To unsubscribe from further messages, please visit <https://sourceforge.net/auth/subscriptions/>





More information about the GEM-dev mailing list