[GEM-dev] array in glsl; was: [pd-gem:gem] 5 new commits to Gem-code
cyrille henry
ch at chnry.net
Tue Nov 28 09:58:32 CET 2023
Hello all, Iohannes
I noticed few commit about arrays support in glsl_program.
Do you have a small example on the way to use array in shaders?
thanks
Cyrille
Le 22/11/2023 à 08:22, GEM: Graphics Environment for Multimedia Git repository a écrit :
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> ## Branch: master
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> [ci] notarize Gem on macOS
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> By IOhannes m zmölnig on 11/21/2023 21:12
> [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/2759b172604c10ad7d6a15092baa3cdeb6d68f06/)
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> -----
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> glsl_program: array support for ARB shaders
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> By IOhannes m zmölnig on 11/20/2023 14:26
> [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/cdb178a4b2290cb1df12fba22e06b50f78dfe956/)
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> -----
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> glsl_program: fallback to using size for arraysize
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> if there's no glGetActiveUniformsiv() for querying GL_UNIFORM_SIZE,
> we rely on glGetActiveUniform() to report the proper size.
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> By IOhannes m zmölnig on 11/21/2023 14:14
> [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/10dc162fef99fd7a50a9f7c398a956884374d9cf/)
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> -----
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> glsl_program: when printing variables also print arraysize
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> By IOhannes m zmölnig on 11/20/2023 16:14
> [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/9bb9994bd50c493238dc8e392258e7d348cd4a4f/)
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> -----
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> glsl_program: handle DOUBLE uniforms
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> By IOhannes m zmölnig on 11/21/2023 14:16
> [**View Changes**](https://sourceforge.net/p/pd-gem/gem/ci/ef28f361aec3b594b49c15a110c17e9ff5995fdf/)
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