[GEM-dev] problem with multiple windows and buffer 1 option
cyrille henry
ch at chnry.net
Tue Nov 7 11:28:50 CET 2023
hello Iohannes
Le 07/11/2023 à 08:25, IOhannes m zmoelnig a écrit :
> On 11/7/23 07:59, IOhannes m zmoelnig wrote:
>>
>> i don't have an answer yet, but:
>
> actually i think the problem is quite simple.
look like it was, since I can't reproduce it since your last commit!
thanks for confirming the bug and fixing it!
cheers
C
>
> when banging a [gemhead] it doesn't ensure that the given openGL context is active.
> so if the single-buffer window isn't currently active, Gem is drawing "somewhere else".
> (i'm currently at a loss why it is drawing *at all*, that is: why does the single buffer window become active "sometimes" without being explicitly told)
>
> i'm not sure about the actual solution though.
> should [gemhead] automatically ensure that the given context is active? (from a user perspective, the answer is probably a plain "yes").
> or should there be an explicit message to [gemwin]? (similar to "bang" but without clearing the buffer)
>
> mgfasdr
> IOhannes
>
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