[GEM-dev] problem with multiple windows and buffer 1 option
IOhannes m zmoelnig
zmoelnig at iem.at
Tue Nov 7 08:25:41 CET 2023
On 11/7/23 07:59, IOhannes m zmoelnig wrote:
>
> i don't have an answer yet, but:
actually i think the problem is quite simple.
when banging a [gemhead] it doesn't ensure that the given openGL context
is active.
so if the single-buffer window isn't currently active, Gem is drawing
"somewhere else".
(i'm currently at a loss why it is drawing *at all*, that is: why does
the single buffer window become active "sometimes" without being
explicitly told)
i'm not sure about the actual solution though.
should [gemhead] automatically ensure that the given context is active?
(from a user perspective, the answer is probably a plain "yes").
or should there be an explicit message to [gemwin]? (similar to "bang"
but without clearing the buffer)
mgfasdr
IOhannes
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