[GEM-dev] problem with multiple windows and buffer 1 option

IOhannes m zmoelnig zmoelnig at iem.at
Tue Nov 7 08:25:41 CET 2023


On 11/7/23 07:59, IOhannes m zmoelnig wrote:
> 
> i don't have an answer yet, but:

actually i think the problem is quite simple.

when banging a [gemhead] it doesn't ensure that the given openGL context 
is active.
so if the single-buffer window isn't currently active, Gem is drawing 
"somewhere else".
(i'm currently at a loss why it is drawing *at all*, that is: why does 
the single buffer window become active "sometimes" without being 
explicitly told)

i'm not sure about the actual solution though.
should [gemhead] automatically ensure that the given context is active? 
(from a user perspective, the answer is probably a plain "yes").
or should there be an explicit message to [gemwin]? (similar to "bang" 
but without clearing the buffer)

mgfasdr
IOhannes
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