[PD] Further GEM rendering problems

Jonathan Goodwin jonathan at jgoodwin.co.uk
Tue Jan 24 22:38:47 CET 2006


Ok, I seemed to have fixed the prob! Was my bad patching I think, sorry I'm
a total newb at this!

Rather than copy & pasting all the of the GEM objects (on the left) I was
linking to the 1st gamepad key and recycling them for the 2nd key I want to
use, I just used the same pix_movie object for both buttons. I've attatched
the patch so you can see what I mean!

Thanks
J

On 24/1/06 19:51, "chris clepper" <cgc at humboldtblvd.com> wrote:

> pix_movie encompasses both the pix_film and pix_texture objects.  You
> need to use both of the latter to replace pix_movie.  The likely
> reason you are not seeing video is because the images are not being
> uploaded as textures.
> 
> cgc
> 
> On 1/24/06, Jonathan Goodwin <jonathan at jgoodwin.co.uk> wrote:
>> Chris,
>> 
>> Substituting  pix_film for pix_movie brings on the previously discussed
>> rendering problems.
>> 
>> I'm not sure if you meant for me to try pix_texture in the same place, but
>> when I did I got the following messages immediately:
>> 
>> gamepad_input.pd 44 0 59 1 (gatom->pix_texture) connection failed
>> gamepad_input.pd 59 1 39 0 (pix_texture->unpack) connection failed
>> gamepad_input.pd 59 2 43 0 (pix_texture->bng) connection failed
>> 
>> And I got the following messages when trying to use the patch to open a
>> video:
>> 
>> pix_texture: not using client storage
>> error: pix_texture: no method for 'open'
>> 
>> Despite some of the messages above, the gamepad input worked fine all the
>> time.
>> 
>> J
>> 
>> 
>> On 24/1/06 18:30, "chris clepper" <cgc at humboldtblvd.com> wrote:
>> 
>>> If you substitute pix_film and pix_texture for pix_movie does it do
>>> the same thing?  There is a problem that I introduced recently with
>>> turning rendering on and off, but that should not be in the released
>>> version of GEM 0.90.
>>> 
>>> On 1/24/06, Jonathan Goodwin <jonathan at jgoodwin.co.uk> wrote:
>>>> Ok, I've attached my patch so far...be prepared for some obvious mistakes I
>>>> expect!...i'm very new to this!
>>>> 
>>>> I think I may have found the problem...The rendering problems begin when I
>>>> try to add more than one set of GEM objects. In the working patch I've
>>>> included, you'll see that I have mapped a playstation controller to act as
>>>> a
>>>> video trigger. I'm looking to have more than one channel of video,
>>>> hopefully
>>>> 4 or 5, which will each be triggered by different gamepad keys. So what I
>>>> was doing was copy & pasting the working set of GEM objects and linking
>>>> them
>>>> to a separate controller key. This is when the problems start.
>>>> 
>>>> Many thanks,
>>>> Jonathan
>> 
>> 
>> 

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