[PD] texturing with openGL objects
chris clepper
cgc at humboldtblvd.com
Wed Jul 12 20:34:01 CEST 2006
pix_coordinate will modify the four texture coordinates associated
with the image before the image is mapped onto a Geo. Make sure it
comes after pix_texture.
On 7/12/06, patco <megalegoland at yahoo.fr> wrote:
> Very good, now I can modify the coordinated of a texture on a geometric
> object,
> thing that I couldn't do on GEM's shorthands like [cuboid], [polygon],...
>
> Thank you for the advice.
>
> Patco.
>
>
>
> chris clepper <cgc at humboldtblvd.com> a écrit :
>
>
>
>
> You need to have texture coordinates for each vertex. Try GEMglTexCoord2f
> or one of the many Geo objects (sphere, cube, polygon, etc).
>
>
>
>
More information about the Pd-list
mailing list