[PD] texturing with openGL objects
beau c
cypod25 at gmail.com
Fri Jul 28 04:53:48 CEST 2006
Hi,
What are the inlet value arguements for pix_coordinate? As anyone had
experience loading .mtl files with their .obj ? What I really want to
know is how to save my models out of Maya with their uv's unwrapped so
that I can use texture maps. Also is it possible to export rigged
models?
B~
www.cypod.co.nr
On 7/12/06, chris clepper <cgc at humboldtblvd.com> wrote:
> pix_coordinate will modify the four texture coordinates associated
> with the image before the image is mapped onto a Geo. Make sure it
> comes after pix_texture.
>
> On 7/12/06, patco <megalegoland at yahoo.fr> wrote:
> > Very good, now I can modify the coordinated of a texture on a geometric
> > object,
> > thing that I couldn't do on GEM's shorthands like [cuboid], [polygon],...
> >
> > Thank you for the advice.
> >
> > Patco.
> >
> >
> >
> > chris clepper <cgc at humboldtblvd.com> a écrit :
> >
> >
> >
> >
> > You need to have texture coordinates for each vertex. Try GEMglTexCoord2f
> > or one of the many Geo objects (sphere, cube, polygon, etc).
> >
> >
> >
> >
>
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