[PD] GEM: animations

Alexandre Quessy listes at sourcelibre.com
Wed Apr 18 08:32:31 CEST 2007


Hi,
Consider using the [repeat] object along with [separator]...
See [gems/duplicate] in the SVN repository of the
http://wiki.dataflow.ws/PdMtlAbstractions

a

2007/4/17, Cypod <cypod25 at gmail.com>:
> Roman is right, just parenting down the chain, with small sphere (proxy
> geometry) to change the pivot control, from the center to one end.
>
> where separators come into play is to branch off arms and legs from the main
> body. The body's transform will still control the arm, but sibling
> hierarchies wont affect each other. That way you can move the body of the
> character and the arms don't fall off, but if you rotate the left shoulder
> it wont affect the right shoulder or legs.
>
> Thats how I created the dancing man patch, from a wow (World of War-craft)
> character that my friend build. Its still somewhat crude, but fun to be able
> to control characters in real-time during your performance.
>
>
> On 4/17/07, Kyle Klipowicz <kyleklip at gmail.com> wrote:
> > Ok, yes. After tinkering last night a bit I found that it is indeed
> > this simple. For some reason I was getting confused, based upon where
> > I was putting the separators for different branches of the structure.
> > I like this top-down approach. It makes it easy to add global
> > modifiers at the top of the gem chain.
> >
> > ~Kyle
> >
> > On 4/17/07, Roman Haefeli <reduzierer at yahoo.de> wrote:
> > > On Mon, 2007-04-16 at 23:32 -0500, Kyle Klipowicz wrote:
> > > > Ok, that was a dumb question, after looking at separator.
> > > >
> > > > But it raises some questions for me: is the best way to position
> > > > multi-geo unit, say of a sphere being orbited by smaller spheres, best
> > > > accomplished by using a lot of additions, or is there a way to chain
> > > > translate objects?
> > >
> > > if i understand you correctly, this is _very_ simple to achieve. here an
> > > example of a renderchain:
> > >
> > >
> > > [gemhead]
> > > |
> > > [translateXYZ]         <- translate the whole planet system around
> > > |
> > > [sphere 1]             <- sun
> > > |
> > > [rotateXYZ]            <- rotate around  Y-axis
> > > |
> > > [translateXYZ 2 0 0 ]
> > > |
> > > [sphere 0.1]            <- earth
> > >
> > >
> > > you can also add the moon:
> > >
> > > |
> > > [rotateXYZ]        <- rotate around Y-axis
> > > |
> > > [translate 0.2]
> > > |
> > > [sphere 0.03]
> > >
> > >
> > > hope, that makes it clear how to 'resolve dependencies' in gem.
> > >
> > > roman
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> ___________________________________________________________
> > > Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail:
> http://mail.yahoo.de
> > >
> > >
> >
> >
> > --
> >
> > http://theradioproject.com
> > http://perhapsidid.blogspot.com
> >
> > (((())))(()()((((((((()())))()(((((((())()()())())))
> > (())))))(()))))))))))))(((((((((((()()))))))))((())))
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> >
>
>
>
> --
> B~
> www.cypod.co.nr
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-- 
Alexandre Quessy
http://alexandre.quessy.net
http://www.puredata.info/Members/aalex




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