[PD] starting with pdp and pidip: any manual o list of objects?
Kyle Klipowicz
kyleklip at gmail.com
Mon Jul 2 07:31:35 CEST 2007
Wow, thanks Darek.
~Kyle
On 7/1/07, Derek Holzer <derek at umatic.nl> wrote:
> Hi Javier,
>
> Javier García wrote:
> > Hi,
> >
> > I would like to start with pdp and pidip. Is there any manual or list
> > objects?
>
> Documentation is scarce, almost non-existent in fact besides the
> sometimes-helpful helpfiles that come with the objects. Here's a list,
> which I've included in the FLOSS Manual for PD that I'm working on.
>
> Good luck!
> d.
>
> ***
>
> http://en.flossmanuals.net/PureData/ListofObjects
>
>
> PDP
>
>
> This is a list of all pdp objects and abstractions with a minimal
> description.
> Take a look at the patches in the doc/ directory for more info.
> (Messy doc & test patches can be found in the test/ directory.)
>
> general purpose pdp modules:
>
> pdp_del a packet delay line
> pdp_reg a packet register
> pdp_snap takes a snapshot of a packet stream
> pdp_trigger similar to pd's trigger object
> pdp_route routes a packet to a specific outlet
> pdp_loop a packet loop sampler (packet array)
> pdp_description output a symbol describing the packet type
> pdp_convert convert between packet types
>
> image inputs/outputs:
>
> pdp_xv displays images using the xvideo extension
> pdp_glx displays images using opengl
> pdp_v4l reads images from a video4linux device
> pdp_qt reads quicktime movies
>
> image processors:
>
> pdp_abs absolute value
> pdp_add adds two images
> pdp_and bitwize and
> pdp_bitdepth set bit depth
> pdp_bitmask apply a bit mask
> pdp_bq spatial biquad filter
> pdp_bqt temporal biquad filter
> pdp_cog gaussian blob estimator
> pdp_constant fills an image with a constant
> pdp_conv horizontal/vertical seperable convolution filter
> pdp_cheby chebyshev color shaper
> pdp_chrot rotates the chroma components
> pdp_flip_lr flip left <-> right
> pdp_flip_tb flip top <-> bottom
> pdp_grey converts an image to greyscale
> pdp_grey2mask converts a greyscale image to an image mask
> pdp_hthresh hard thresholding
> pdp_mul multiplies two images
> pdp_mix crossfade between 2 images
> pdp_mix2 mixes 2 images after applying a gain to each of them
> pdp_noise a noise generator
> pdp_not bitwize not
> pdp_or bitwize or
> pdp_plasma plasma generator
> pdp_pointcloud convert an image to a point cloud
> pdp_positive sign function that creates a bitmask
> pdp_randmix crossfades 2 images by taking random pixels
> pdp_rotate tiled rotate
> pdp_scale rescale an image
> pdp_sign sign function
> pdp_sthresh soft thresholding
> pdp_zoom tiled zoom
> pdp_zrot tiled zoom + rotate
> pdp_zthresh zero threshold (x<0 -> 0)
> pdp_xor bitwize xor
>
> dsp objects
>
> pdp_scope~ a very simple oscilloscope
> pdp_scan~ phase input scanned synthesis oscillator
> pdp_scanxy~ x,y coordinate input scanned synthesis oscillator
>
>
> utility abstractions
>
> pdp_pps computes the packet rate in packets/sec
>
> image abstractions
>
> pdp_agc automatic gain control (intensity maximizer)
> pdp_blur blurs an image
> pdp_blur_hor horizontal blur
> pdp_blur_ver vertical blur
> pdp_contrast contrast enhancement
> pdp_dither a dither effect
> pdp_phase applies an allpass filter to an image
> pdp_phase_hor horizontal allpass
> pdp_phase_ver vertical allpass
> pdp_motion_blur blurs motion
> pdp_motion_phase phase shifts motion
> pdp_offset add an offset to an image
> pdp_alledge an all edge detector
> pdp_conv_emboss emboss
> pdp_conv_sobel_hor horizontal sobel edge detector
> pdp_conv_sobel_ver vertical sobel edge detector
> pdp_conv_sobel_edge sum of squares of hor and ver
> pdp_saturation change colour saturation
> pdp_sub subtract 2 images
> pdp_invert inverse video
> pdp_gain3 set 3 channel gains independently
> pdp_gradient converts a greyscale to colour using a colour gradient
> pdp_png_to convert a png file (on disk) to a certain packet type
> pdp_tag tag a packet (to use it with route)
>
>
> matrix processors
>
> pdp_m_mv matrix vector multiply
> pdp_m_mm matrix matrix multiply
> pdp_m_+=mm matrix matrix multiply add
> pdp_m_LU compute LU decomposition
> pdp_m_LU_inverse compute matrix inverse from LU decomp
> pdp_m_LU_solve solve a linear system using LU decomp
>
> matrix abstractions
>
> pdp_m_inverse compute matrix inverse
>
>
>
>
> SEPARATE LIBRARIES:
>
> cellular automata
> (pdp_scaf)
>
> pdp_ca computes a cellular automaton (as a generator or a filter)
> pdp_ca2image convert a CA packet to a greyscale image (obsolete:
> use pdp_convert)
> pdp_image2ca convert an image to a CA packet (black and white)
> (obsolete: use pdp_convert)
>
>
> 3d drawing objects
> (pdp_opengl)
>
> 3dp_windowcontext a drawable window
> 3dp_draw draw objects (cube, sphere, ...)
> 3dp_view viewing transforms (rotate, translate, ...)
> 3dp_light light source
> 3dp_push push a matrix (modelview, texture, ...)
> 3dp_dlist compile a display list
> 3dp_snap copies the drawing buffer to a texture packet
> 3dp_mode set the current matrix mode
> 3dp_toggle set some opengl state variables
>
>
> 3d drawing abstractions (pdp_opengl)
>
> 3dp_mouserotate connect to 3dp_windowcontext to rotate the scene
> 3dp_blend turn on accumulative blending mode
>
> ================================================================================
> PiDiP
>
>
>
> pdp_ascii an ASCII art renderer
> pdp_canvas a video canvas
> pdp_charcoal charcoal effect
> pdp_cmap a color mapper
> pdp_colorgrid a color picker
> pdp_compose a video compositor
> pdp_capture screen capture to video utility
> pdp_ctrack a color tracker
> pdp_disintegration disintegration effect
> pdp_ffmpeg~ a video streamer towards a ffserver
> pdp_form a geometric forms adder
> pdp_i/pdp_o PD to PD streaming objects
> pdp_imgloader load an image and blend it with a video source
> pdp_live~ a video stream decoder (at least from ffserver)
> pdp_mgrid a grid-based motion detector
> pdp_morphology: pdp_binary
> pdp_erode
> pdp_dilate
> pdp_hitandmiss
> pdp_distance
> + patches: closing, opening, skeletization, thinning, thickening
> pdp_mp4live~ a quicktime stream emitter (darwin, quicktime)
> pdp_mp4player~ a quicktime stream receiver (darwin, quicktime)
> pdp_pen free hand drawing object
> pdp_rec~ a quicktime file recorder
> Video: jpeg, yuv2, divx, dv, yuv2
> Audio: twos, raw
> pdp_shape shape detection object
> pdp_spigot a video signal router
> pdp_spotlight a spotlight especially made for cabaret
> pdp_text a text addition object
> pdp_theorin~ threaded theora/ogg files reader
> pdp_theorout~ theora/ogg files recorder
> pdp_transition transition between two video sources
> pdp_qt quicktime movie reader
> pdp_qt~ quicktime movie reader with audio
> pdp_yqt a quicktime movie reader with less functionnalities
> pdp_qt but with less functionnalities
> codecs : jpeg, yuv2, divx, dv, yuv2
> no compressed headers!
> pdp_aging, pdp_baltan, pdp_cycle, pdp_dice, pdp_edge,
> pdp_intrusion, pdp_lens, pdp_mosaic, pdp_nervous, pdp_puzzle,
> pdp_quark, pdp_radioactiv, pdp_rev, pdp_ripple, pdp_shagadelic
> pdp_simura, pdp_spiral, pdp_transform, pdp_underwatch, pdp_vertigo
> pdp_warhol, pdp_warp : the port of effecTV to PDP.
>
>
>
>
> --
> derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
> ---Oblique Strategy # 63:
> "Don't break the silence"
>
>
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>
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