[PD] starting with pdp and pidip: any manual o list of objects?

Yves Degoyon ydegoyon at free.fr
Mon Jul 2 16:29:28 CEST 2007


err, excuse me,
what is there more about pidip here than there :
http://ydegoyon.free.fr/pidip.html ??

except the erroneous :

pdp_yqt            a quicktime movie reader with less functionnalities
pdp_qt            but with less functionnalities
             codecs : jpeg, yuv2, divx, dv, yuv2

pdp_yqt can read the sound when pdp_qt export it to a table,
they are different yes, but none is "less" than the other.

ciao,
sevy

Kyle Klipowicz wrote:

>Wow, thanks Darek.
>
>~Kyle
>
>On 7/1/07, Derek Holzer <derek at umatic.nl> wrote:
>  
>
>>Hi Javier,
>>
>>Javier García wrote:
>>    
>>
>>>Hi,
>>>
>>>I would like to start with pdp and pidip. Is there any manual or list
>>>objects?
>>>      
>>>
>>Documentation is scarce, almost non-existent in fact besides the
>>sometimes-helpful helpfiles that come with the objects. Here's a list,
>>which I've included in the FLOSS Manual for PD that I'm working on.
>>
>>Good luck!
>>d.
>>
>>***
>>
>>http://en.flossmanuals.net/PureData/ListofObjects
>>
>>
>>PDP
>>
>>
>>This is a list of all pdp objects and abstractions with a minimal
>>description.
>>Take a look at the patches in the doc/ directory for more info.
>>(Messy doc & test patches can be found in the test/ directory.)
>>
>>general purpose pdp modules:
>>
>>pdp_del        a packet delay line
>>pdp_reg        a packet register
>>pdp_snap    takes a snapshot of a packet stream
>>pdp_trigger    similar to pd's trigger object
>>pdp_route    routes a packet to a specific outlet
>>pdp_loop    a packet loop sampler (packet array)
>>pdp_description    output a symbol describing the packet type
>>pdp_convert    convert between packet types
>>
>>image inputs/outputs:
>>
>>pdp_xv        displays images using the xvideo extension
>>pdp_glx        displays images using opengl
>>pdp_v4l        reads images from a video4linux device
>>pdp_qt        reads quicktime movies
>>
>>image processors:
>>
>>pdp_abs        absolute value
>>pdp_add        adds two images
>>pdp_and        bitwize and
>>pdp_bitdepth    set bit depth
>>pdp_bitmask    apply a bit mask
>>pdp_bq        spatial biquad filter
>>pdp_bqt        temporal biquad filter
>>pdp_cog        gaussian blob estimator
>>pdp_constant    fills an image with a constant
>>pdp_conv    horizontal/vertical seperable convolution filter
>>pdp_cheby    chebyshev color shaper
>>pdp_chrot    rotates the chroma components
>>pdp_flip_lr    flip left <-> right
>>pdp_flip_tb    flip top <-> bottom
>>pdp_grey    converts an image to greyscale
>>pdp_grey2mask    converts a greyscale image to an image mask
>>pdp_hthresh    hard thresholding
>>pdp_mul        multiplies two images
>>pdp_mix        crossfade between 2 images
>>pdp_mix2    mixes 2 images after applying a gain to each of them
>>pdp_noise    a noise generator
>>pdp_not        bitwize not
>>pdp_or        bitwize or
>>pdp_plasma    plasma generator
>>pdp_pointcloud    convert an image to a point cloud
>>pdp_positive    sign function that creates a bitmask
>>pdp_randmix    crossfades 2 images by taking random pixels
>>pdp_rotate    tiled rotate
>>pdp_scale    rescale an image
>>pdp_sign    sign function
>>pdp_sthresh    soft thresholding
>>pdp_zoom    tiled zoom
>>pdp_zrot    tiled zoom + rotate
>>pdp_zthresh    zero threshold (x<0 -> 0)
>>pdp_xor        bitwize xor
>>
>>dsp objects
>>
>>pdp_scope~    a very simple oscilloscope
>>pdp_scan~    phase input scanned synthesis oscillator
>>pdp_scanxy~    x,y coordinate input scanned synthesis oscillator
>>
>>
>>utility abstractions
>>
>>pdp_pps            computes the packet rate in packets/sec
>>
>>image abstractions
>>
>>pdp_agc            automatic gain control (intensity maximizer)
>>pdp_blur        blurs an image
>>pdp_blur_hor        horizontal blur
>>pdp_blur_ver        vertical blur
>>pdp_contrast        contrast enhancement
>>pdp_dither        a dither effect
>>pdp_phase        applies an allpass filter to an image
>>pdp_phase_hor        horizontal allpass
>>pdp_phase_ver        vertical allpass
>>pdp_motion_blur        blurs motion
>>pdp_motion_phase    phase shifts motion
>>pdp_offset        add an offset to an image
>>pdp_alledge        an all edge detector
>>pdp_conv_emboss        emboss
>>pdp_conv_sobel_hor    horizontal sobel edge detector
>>pdp_conv_sobel_ver    vertical sobel edge detector
>>pdp_conv_sobel_edge    sum of squares of hor and ver
>>pdp_saturation        change colour saturation
>>pdp_sub            subtract 2 images
>>pdp_invert        inverse video
>>pdp_gain3        set 3 channel gains independently
>>pdp_gradient        converts a greyscale to colour using a colour gradient
>>pdp_png_to        convert a png file (on disk) to a certain packet type
>>pdp_tag            tag a packet (to use it with route)
>>
>>
>>matrix processors
>>
>>pdp_m_mv        matrix vector multiply
>>pdp_m_mm        matrix matrix multiply
>>pdp_m_+=mm        matrix matrix multiply add
>>pdp_m_LU        compute LU decomposition
>>pdp_m_LU_inverse    compute matrix inverse from LU decomp
>>pdp_m_LU_solve        solve a linear system using LU decomp
>>
>>matrix abstractions
>>
>>pdp_m_inverse        compute matrix inverse
>>
>>
>>
>>
>>SEPARATE LIBRARIES:
>>
>>cellular automata
>>(pdp_scaf)
>>
>>pdp_ca            computes a cellular automaton (as a generator or a filter)
>>pdp_ca2image        convert a CA packet to a greyscale image (obsolete:
>>use pdp_convert)
>>pdp_image2ca        convert an image to a CA packet (black and white)
>>(obsolete: use pdp_convert)
>>
>>
>>3d drawing objects
>>(pdp_opengl)
>>
>>3dp_windowcontext    a drawable window
>>3dp_draw        draw objects (cube, sphere, ...)
>>3dp_view        viewing transforms (rotate, translate, ...)
>>3dp_light        light source
>>3dp_push        push a matrix (modelview, texture, ...)
>>3dp_dlist        compile a display list
>>3dp_snap        copies the drawing buffer to a texture packet
>>3dp_mode        set the current matrix mode
>>3dp_toggle        set some opengl state variables
>>
>>
>>3d drawing abstractions (pdp_opengl)
>>
>>3dp_mouserotate        connect to 3dp_windowcontext to rotate the scene
>>3dp_blend        turn on accumulative blending mode
>>
>>================================================================================
>>PiDiP
>>
>>
>>
>>pdp_ascii        an ASCII art renderer
>>pdp_canvas        a video canvas
>>pdp_charcoal        charcoal effect
>>pdp_cmap        a color mapper
>>pdp_colorgrid        a color picker
>>pdp_compose        a video compositor
>>pdp_capture        screen capture to video utility
>>pdp_ctrack        a color tracker
>>pdp_disintegration    disintegration effect
>>pdp_ffmpeg~        a video streamer towards a ffserver
>>pdp_form        a geometric forms adder
>>pdp_i/pdp_o        PD to PD streaming objects
>>pdp_imgloader        load an image and blend it with a video source
>>pdp_live~        a video stream decoder (at least from ffserver)
>>pdp_mgrid        a grid-based motion detector
>>pdp_morphology:        pdp_binary
>>             pdp_erode
>>             pdp_dilate
>>             pdp_hitandmiss
>>             pdp_distance
>>      + patches:     closing, opening, skeletization, thinning, thickening
>>pdp_mp4live~        a quicktime stream emitter (darwin, quicktime)
>>pdp_mp4player~        a quicktime stream receiver (darwin, quicktime)
>>pdp_pen            free hand drawing object
>>pdp_rec~        a quicktime file recorder
>>             Video: jpeg, yuv2, divx, dv, yuv2
>>             Audio: twos, raw
>>pdp_shape         shape detection object
>>pdp_spigot        a video signal router
>>pdp_spotlight        a spotlight especially made for cabaret
>>pdp_text        a text addition object
>>pdp_theorin~        threaded theora/ogg files reader
>>pdp_theorout~        theora/ogg files recorder
>>pdp_transition        transition between two video sources
>>pdp_qt            quicktime movie reader
>>pdp_qt~            quicktime movie reader with audio
>>pdp_yqt            a quicktime movie reader with less functionnalities
>>pdp_qt            but with less functionnalities
>>             codecs : jpeg, yuv2, divx, dv, yuv2
>>             no compressed headers!
>>pdp_aging, pdp_baltan, pdp_cycle, pdp_dice, pdp_edge,
>>pdp_intrusion, pdp_lens, pdp_mosaic, pdp_nervous, pdp_puzzle,
>>pdp_quark, pdp_radioactiv, pdp_rev, pdp_ripple, pdp_shagadelic
>>pdp_simura, pdp_spiral, pdp_transform, pdp_underwatch, pdp_vertigo
>>pdp_warhol, pdp_warp : the port of effecTV to PDP.
>>
>>
>>
>>
>>--
>>derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
>>---Oblique Strategy # 63:
>>"Don't break the silence"
>>
>>
>>_______________________________________________
>>PD-list at iem.at mailing list
>>UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
>>
>>    
>>
>
>
>  
>

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