[PD] [GEM-dev] (GEM) color invasion
Matteo Sisti Sette
matteosistisette at gmail.com
Mon Nov 30 19:29:25 CET 2009
IOhannes m zmoelnig escribió:
> it saves the texture, modelview and color matrix stack (the latter
> obviously not being the "color").
> i wonder why it's not saving the projection matrix stack as well.
Great,
thank you
> i suggest to create a wee little abstraction "myseparator", which looks
> like:
Oh yes! Should have thought about it :$
> the reason why the color is not stored and restored is simply performance.
> it's way faster to just set the color again than query it from the
> current openGL state (and color is a vertex based attribute; but this is
> really getting internal)
Good to know that!
Thanks again
m.
--
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com
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