[PD] WAS future of WebPd- dreaming

s p sebpiq at gmail.com
Mon Sep 14 18:02:56 CEST 2015


Jonathan, I'm curious how is the pd-l2ork GUI implemented?

On Sun, Sep 13, 2015 at 8:40 PM, Jonathan Wilkes via Pd-list <
pd-list at lists.iem.at> wrote:

> In Pd-l2ork, I've added [draw] commands to data structures which implement
> a subset of SVG functionality.  (Essentially its the same functionality
> most 2d APIs offer-- affine transformations, paths, and grouping.)  I also
> have the usual mouse events which can be associated with each shape in the
> drawing.  In fact, I just found out HTML5 has some touch events, so I'm
> going to test them out with my new RPI touchscreen. :)
>
> As far as d3 and friends-- I think the thing to do is just load whatever
> framework along with webpd (or use that framework in my gui port), then
> send messages back and forth between the two.
>
> In my port I'm just using the DOM fairly directly, but it's pretty easy to
> leverage any of the various frameworks under the hood to get more
> efficiency/expressivity in rendering the patch.  The one danger I'd point
> out is adding features inside Pd proper.  Even the very simple bbox
> calculation for Pd-Vanilla's scalars can quickly eat up cpu time and
> interrupt audio.  The complexity it takes to get everything to "just work"
> from the same programming environment is evident from the number of
> processes running in a modern browser.
>
> -Jonathan
>
>
>
>
>
> On Sunday, September 13, 2015 10:49 AM, patrice colet <
> colet.patrice at free.fr> wrote:
>
>
> Hello,
>
> Le 13/09/2015 11:44, s p a écrit :
>
> Hi Py,
>
> I think WebPd core could definitely be used for that, and thus the
> refactoring I am doing these days is a good thing as it will create a good
> base to start these kind of projects.
> Personally, I am not very familiar with graphics on the web (especially
> when it comes to WebGL), but I am sure that for anyone with a good
> experience in this, it should be pretty straightforward, for example using
> one of the many good libraries that make WebGL, SVG or canvas easier
> (d3.js, three.js, ...), to replicate some GEM objects in WebPd. And would
> be nice indeed! But I see this as something more in the future ...
>
>
>  replicating datastructure might be a good start.
>
>   I've found out that gpointers provide a nice environment for
> storing/interfacing Gem objects parameters, it's fast, easily reliable for
> hardware storing, or streaming, one inconvenient might be complexity of
> implementing.
>
>
> On Tue, Sep 8, 2015 at 10:07 AM, Py Fave <pyfave at gmail.com> wrote:
>
> hello pdlisters
>
>
> just dreaming of possibilities
> as i use sound AND images
> and can't have the time and will to really learn programming (outside
> of patching).
>
> as a limited human,
>
>
>
> I think we need GEM or sort of ported in the browser.
> what are the current possibilities?
>
> bridges to things like paper.js and GLSL ( webgl) (shader toy) would
> make a great envirronnement,
>
> but currently the knowledge necessary is too far away for the rest of
> us (wich i belong to)
>
> even if there is need for server- side things to implement interaction
> (with arduino for instance),
>
> this is where pd would be needed.
>
> please tell me what the solutions or directions are now for this.
>
> I am sure many would like this implemented?
>
>
> sorry for my english.
>
> Thank you
>
> Py
>
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> --
>
> *Sébastien Piquemal *
>
>  -----* @sebpiq*
>  ----- http://github.com/sebpiq
>  ----- http://funktion.fm
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-- 

*Sébastien Piquemal*

 -----* @sebpiq*
 ----- http://github.com/sebpiq
 ----- http://funktion.fm
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