[GEM-dev] how close are we...
chris clepper
cgc at humboldtblvd.com
Tue Jul 22 17:59:31 CEST 2003
>guenter geiger wrote:
>>>MANIPS
>>>polygon_smooth
>>
>>I think the naming concept is a bit strange with that. The underscore
>>suggests that it belongs to a group of objects (like pix_ part_ ext),
>>while it doesn't, and it is rather a "normal" gem OpenGL command.
>>
>>It would be more consistent to call it "smooth", plain, like "alpha".
>
>very right,
>in my last mail, concerning the "blend" functionality, i have
>forwarded this old email, where "polygon_smooth" was considered a
>bad name (but better than "pix_a_2grey") but i had no other idea.
>
>so i will remove "polygon_smooth" and call it "smooth", as i guess
>nobody has really used it - chris ? (i think you might be the only
>one...).
>and we could really add an alias for compatibilty.
>
i think there might be a smooth object already. i know my friend had
to name his smoothing object for float streams 'smoooth' to avoid
conflicts - this may have only been for Max, I'll double check.
maybe geo_smooth (geosmooth? polysmooth?) is more descriptive? i
suppose another option is adding FSAA to the whole scene, but this
may not be an option on all platforms and hardware.
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