[GEM-dev] Re: [PD] physical modeling objects for pd

B. Bogart ben at ekran.org
Tue Dec 2 19:57:56 CET 2003


Hey all,

I'm sure your tired of hearing me say this but...

I think Cyrille's physical modeling stuff would be most beutifully
(gem-wise) manifested in Chris's vertex_array stuff. I think the message
over-head of sending the data to pix_vertex for each vertex would probably
be a performance anoyance, so how about something faster to allow these
physical models to be applied to geometry? (I suppose this is also closely
related to the issue of high-performance GUI in pd for this stuff...)

Well I'm just thinking out loud again...

Oh and cyrille, do you have an example of a patch that uses lia and masse in
a two dimentional matrix? (with the ability to put forces on it in 3
dimensions). for example having each node in the matrix control a curve3d
control point? :)

Ben

----- Original Message -----
From: "Cyrille Henry" <cyrille.henry at la-kitchen.fr>
To: "Frank Barknecht" <fbar at footils.org>
Cc: "PDlist" <pd-list at iem.kug.ac.at>
Sent: Tuesday, December 02, 2003 9:52 AM
Subject: Re: [PD] physical modeling objects for pd


>
>
> Frank Barknecht wrote:
>
> > Hallo,
> > Cyrille Henry hat gesagt: // Cyrille Henry wrote:
> >
> >
> >>I have made a serie of objects for physical modeling with pd.
> >>The object send Data but NO AUDIO.
> >>
> >>the aim is to generate data for the control of an audio synthesis and/or
> >>video synthesis...
> >>it's just like http://www.sodaplay.com/ for pd.
> >
> >
> > I always loaved soda. Now I have soemthing else to love: Yours are
> > wonderful objects, soo nice.
> thank's
>
> >
> >
> >>I upload sources + object for windows and linux + exemples here :
> >>
> >>http://drpichon.free.fr/pure-data/physical-modeling/
> >
> >
> > Could you also provide a source archive?
> ok :
> I add a zip file in the src directory  with the .C files.
>
> cyrille
>
> >
> > ciao
>
>
>
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