[GEM-dev] More Feature Requests posted to Source-Forge
B. Bogart
ben at ekran.org
Sun Jan 30 18:56:52 CET 2005
james tittle wrote:
> ...gem is not supposed to emulate aftereffects, and never will...it will
> also probably never play be good for playing doom3, or designing levels
> and models for it, or...
As a method of getting people interested in Gem I tend to say that visually Gem
is capable of doing almost anything that aftereffects can in real-time. This
brings in the animation types who want to animate graphic (I would argue the
strength of Gem) images in real-time. I'm not interested in emulating
aftereffects, it was just an example.
A Gem enthusiast simply asked me about "aftereffects, director, photoshop" style
transfer modes, so I thought I would ask on the list.
I'll get a copy of the red-book, been on my list for a long time too!
I would not mind getting a sense of where gem-development is going, rendering to
a pbuffer, multiple windows, vertex arrays are what I know about. what else is
on the Gem todo list?
For years I have appreciated the efforts of all Gem developers, you have all
made a really amazing contribution. My feature requests should be a compliment
more than an insult! And of course are never anything more than an opinion.
I'd love to offer a bounty, I just don't have the money to do so. My time and
opinions are what I have to contribute.
B.
>> I was not aware of "frame" is it in the gemwin help?? suprised I
>> missed it. (duh!)
>
>
> ...yes, it is: it's also been mentioned many times on this list...
>
>>
>> Ok so what do these blending modes actually do?
>>
>>> GL_ ZERO ONE
>>> DST_COLOR SRC_COLOR
>>> ONE_MINUS_DST_COLOR ONE_MINUS_SRC_COLOR
>>> SRC_ALPHA
>>> DST_ALPHA
>>> ONE_MINUS_DST_ALPHA
>>> ONE_MINUS_SRC_ALPHA
>>> SRC_ALPHA_SATURATE
>>> CONSTANT_COLOR
>>> ONE_MINUS_CONSTANT_COLOR
>>> CONSTANT_ALPHA
>>> ONE_MINUS_CONSTANT_ALPHA
>>
>>
>> Add, subtract, multiply could be pretty useful... there are the pix_
>> objects for these operations but that is less flexible (texture only)
>> and perhaps will end up as shaders in the future?
>>
>>> You can probably enable any of those modes listed above using the
>>> gemGL wrapper objects. That's the best use for those objects:
>>> accessing really advanced features without coding a new object.
>>
>>
>> I have still not had a chance to look at these, I'll take a look.
>
>
> ...I heartily recommend getting a copy of the opengl programmer's
> guide: the "red book"...GEM's largest untapped resource is the opengl
> wrapper's: you can freely play around with opengl without
> re-compiling...of course, it is immense, so not everything has been
> tested, but it won't bite...just remember that render order is important...
>
>> I just thought I'd put it on the map, but I'd much rather get support
>> to load alpha channels from files, and that point-in-volume test.
>>
>> Thanks for taking the time to anser chris, did you see my vertex array
>> requests on source-forge?
>
>
> ...if you really need a request, why not offer a bounty/reward?
> Otherwise, fire up the compiler, because we all have immensely long
> to-do lists...
>
> jamie
>
>
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