[GEM-dev] vertex_array
Mathieu Bouchard
matju at artengine.ca
Sat Aug 20 10:53:03 CEST 2005
On Fri, 19 Aug 2005, chris clepper wrote:
> Vertex data can be of any range for x,y,z,w, but color and texcoods
> range from 0..1.
Think of out-of-gamut colours as just like out-of-screen vertices.
> Have the results of cramming one data type into the other even been
> proven effective at all?
What is what you call effective? Cramming is a delightful activity. It's
also called databending by some people. To me, it's just everyday
business, so i don't even bother calling it names.
Personally, when I want to convert texcoords to colours i just multiply
them by a matrix like:
1 0.5 0
0 0.5 1
Which causes y's to be mapped to orange and and x's to some bluish cyan.
(my "texcoords" have the y before the x; i'm not doing this with GEM)
____________________________________________________________________
Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju
Freelance Digital Arts Engineer, Montréal QC Canada
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