[GEM-dev] Re: GEM shader usage
james tittle
tigital at mac.com
Thu Oct 20 18:06:17 CEST 2005
On Oct 20, 2005, at 2:56 AM, IOhannes m zmoelnig wrote:
> just to stress my opinion again: i think think this should be done but
> it should be done not within the shader-objects itself but rather in a
> wrapper (-abstraction,...)
> editing and running a program are really to different things, even
> though the workflows are closely related.
>
> but i admit that i might be a bit conservative in my views.
...I understand, and it's true that a generalized solution would
benefit pd more broadly...but it also introduces a new dependency,
unless we put the editor object/abstraction into gem (or even pd or
zexy) proper...I just think it's seductive to put a editor class in
gem's program or text objects and inherit it, but that's just a
narrow view and wouldn't help others that want text editing but don't
care about gpu programming...
>> that would open a text widget window, perhaps even on the canvas
>> like
>> ben's [entry]...speaking of which, I checked that out briefly,
>> and it
>> seems pretty nice, but I couldn't get it to print any output on
>> bang...time to look at the code...
>
> i think i have a hacked version around, that was able to handle
> linebreaks better and probably had some other bug-fixes.
> time to search
...yeh, and like ben said, it's broken under 0.39+ apparently...I
wonder if it's scrollable, too?
jamie
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