[GEM-dev] Re: GEM shader usage

james tittle tigital at mac.com
Thu Oct 20 18:06:17 CEST 2005

On Oct 20, 2005, at 2:56 AM, IOhannes m zmoelnig wrote:
> just to stress my opinion again: i think think this should be done but
> it should be done not within the shader-objects itself but rather in a
> wrapper (-abstraction,...)
> editing and running a program are really to different things, even
> though the workflows are closely related.
> but i admit that i might be a bit conservative in my views.

...I understand, and it's true that a generalized solution would  
benefit pd more broadly...but it also introduces a new dependency,  
unless we put the editor object/abstraction into gem (or even pd or  
zexy) proper...I just think it's seductive to put a editor class in  
gem's program or text objects and inherit it, but that's just a  
narrow view and wouldn't help others that want text editing but don't  
care about gpu programming...

>> that would open a text widget window, perhaps even on the canvas   
>> like
>> ben's [entry]...speaking of which, I checked that out briefly,   
>> and it
>> seems pretty nice, but I couldn't get it to print any output  on
>> bang...time to look at the code...
> i think i have a hacked version around, that was able to handle
> linebreaks better and probably had some other bug-fixes.
> time to search

...yeh, and like ben said, it's broken under 0.39+ apparently...I  
wonder if it's scrollable, too?


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