[GEM-dev] GLEW and pix_texture

IOhannes m zmoelnig zmoelnig at iem.at
Tue Jan 24 23:06:56 CET 2006


chris clepper wrote:
> On 1/24/06, chris clepper <cgc at humboldtblvd.com> wrote:
> 
>>I've got the ARB_ shaders going now, but keep hitting the damned 2D vs
>>RECT problem when using the shaders I wrote for the Mac!  I think the
>>rectangle extension might work on windows using GLEW though.
> 
> 
> Rectangle textures are working on Windows now.  Performance is still
> horrible though.  Currently 40% of a 3.4Ghz P4 to get a 640x480
> photo-jpeg to screen at 30fps.  About 25% or so is the decompression,
> which is bad but the rest might be an indication of a non-optimal
> pixel format or something?
> 
> 
>>I still need to figure out if YUV textures are a reality on the PC or not...
> 
> 
> The FireGL 3100 card I have here is missing all of the YUV extensions.
>  Not good.
> 
> Can you give me the info on the support for rectangle and YUV textures
> on a NV card?
> 

rectangle textures work (but i have no numbers in my head); i have 
experimented with YUV but never got it to work.

attached are the glewinfo-output for the same machine in w32 and linux.


mf.asdr.
IOhannes
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