[GEM-dev] new win32 build

james tittle tigital at mac.com
Fri Mar 10 16:28:00 CET 2006


On Mar 9, 2006, at 4:33 AM, IOhannes m zmoelnig wrote:
> i would like to make a release whenever possible.
> any known open bugs, that are likely to be fixed within the next days?
>
> the only bugs that come to my mind are:
>  - "external" window closing is likely to crash pd (linux)
>  - "destroy" sometimes hangs (cannot reproduce it, but i believe the
> bug-report; i guess this is highly hw-dependent; linux)
>  - autoconf build-system on osX
>  -- certainly a lot of others which i have forgotten
>
> i don't think that the window-crashes on linux are likely to be fixed
> before 0.91;
> i would like the osX-autoconf to work again, so if somebody could  
> spare
> some time on that i would be thankful.

...yep, I'll be working on that, but likely not until next  
tuesday...sorry I let this go, but I'm just too used to working in a  
gui IDE...and I'm way overdue on updating the xcode project files...

> apart from that i would highly recommend a feature freeze right now.
>
> what do you think?

...sounds good to me...here's what I'm working on for a release:

- helpfiles for glsl_*, and making sure the others are current
- making [rubber] infinitely more interesting (almost done!)
- remove the osx checks for valid gl contexts, since we now have a  
"masterContext" created on startup
- I'd really like to finish alitivec'ing yuv to rgb/a and rgb/a to yuv
- make [pix_multitexture] a bit more usable
- [env $1< to [pix_texture] also takes symbol names (ie. blend,  
modulate, etc.)
- compare speeds of CACHED vs. SHARED texture hints, particularly  
with regard to gpu shader interaction (CACHED is supposed to remove a  
copy to VRAM which speeds up texture lookups in shaders, but does it  
have any slowdown otherwise?)

...and then there are the bugs, or things that don't work as they  
should, like the recent stencil buffer stuff...

jamie




More information about the GEM-dev mailing list