Toward Release (was Re: [GEM-dev] new win32 build)
james tittle
tigital at mac.com
Sat Mar 11 22:52:52 CET 2006
On Mar 10, 2006, at 10:28 AM, james tittle wrote:
> On Mar 9, 2006, at 4:33 AM, IOhannes m zmoelnig wrote:
>> i would like to make a release whenever possible.
>> any known open bugs, that are likely to be fixed within the next
>> days?
>>
>> the only bugs that come to my mind are:
>> - "external" window closing is likely to crash pd (linux)
>> - "destroy" sometimes hangs (cannot reproduce it, but i believe the
>> bug-report; i guess this is highly hw-dependent; linux)
>> - autoconf build-system on osX
>> -- certainly a lot of others which i have forgotten
>>
>> i don't think that the window-crashes on linux are likely to be fixed
>> before 0.91;
>> i would like the osX-autoconf to work again, so if somebody could
>> spare
>> some time on that i would be thankful.
>
> ...yep, I'll be working on that, but likely not until next
> tuesday...sorry I let this go, but I'm just too used to working in
> a gui IDE...and I'm way overdue on updating the xcode project files...
>
>> apart from that i would highly recommend a feature freeze right now.
>>
>> what do you think?
>
> ...sounds good to me...here's what I'm working on for a release:
>
> - helpfiles for glsl_*, and making sure the others are current
> - making [rubber] infinitely more interesting (almost done!)
> - remove the osx checks for valid gl contexts, since we now have a
> "masterContext" created on startup
> - I'd really like to finish alitivec'ing yuv to rgb/a and rgb/a to yuv
...anyone wanna make analogs of these in mmx/sse2/sse3?
> - make [pix_multitexture] a bit more usable
> - [env $1< to [pix_texture] also takes symbol names (ie. blend,
> modulate, etc.)
> - compare speeds of CACHED vs. SHARED texture hints, particularly
> with regard to gpu shader interaction (CACHED is supposed to remove
> a copy to VRAM which speeds up texture lookups in shaders, but does
> it have any slowdown otherwise?)
>
> ...and then there are the bugs, or things that don't work as they
> should, like the recent stencil buffer stuff...
...just thought of a coupla other things on my soon-to-do:
- add switch colorspaces to [gemframebuffer]: float, rgb, rgba?
- make [gempbuffer], which more drivers support better than FBO's
(still!)?
...anything else?
jamie
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