[GEM-dev] glsl and texture
chris clepper
cgclepper at gmail.com
Tue Aug 29 18:33:45 CEST 2006
On 8/29/06, cyrille henry <cyrille.henry at la-kitchen.fr> wrote:
>
>
> void main()
> {
> gl_TexCoord[0] = gl_MultiTexCoord0;
>
> gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
>
> }
Try adding this:
gl_TexCoord[1] = gl_MultiTexCoord1;
Also, you might want to check out the GL 'OrangeBook' which covers GLSL.
The imaging section is truly awful though - don't use any of those shaders -
but it does go over the general spec. It mentions MultiTexCoords on two
pages out of nearly 600.
There might be some better shader examples from ATI, Apple or a game
tutorial site.
cgc
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