[GEM-dev] glsl and texture

cyrille henry cyrille.henry at la-kitchen.fr
Tue Aug 29 19:00:43 CEST 2006


hello Chris,

chris clepper a écrit :
> 
> On 8/29/06, *cyrille henry* <cyrille.henry at la-kitchen.fr 
> <mailto:cyrille.henry at la-kitchen.fr>> wrote:
> 
> 
>     void main()
>     {
>             gl_TexCoord[0] = gl_MultiTexCoord0;
> 
>             gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
> 
>     }
> 
> 
> Try adding this:
> 
>  gl_TexCoord[1] = gl_MultiTexCoord1;

yes, i forget this.
but that's not the only problem, my square is still black.


> 
> Also, you might want to check out the GL 'OrangeBook' which covers 
> GLSL.  The imaging section is truly awful though - don't use any of 
> those shaders - but it does go over the general spec.   It mentions  
> MultiTexCoords  on two pages out of  nearly 600.

i ordered the orange book. waiting for it.

> 
> There might be some better shader examples from ATI, Apple or a game 
> tutorial site.
> 

i also have problem with gem, as there is no help for gemframebuffer or 
pix_multitexture.

thanks for your help

Cyrille


> cgc
> 
> 
> 
> ------------------------------------------------------------------------
> 
> _______________________________________________
> GEM-dev mailing list
> GEM-dev at iem.at
> http://lists.puredata.info/listinfo/gem-dev




More information about the GEM-dev mailing list