[GEM-dev] [pix_texture]: how to make 'mode 0' default?

Roman Haefeli reduzierer at yahoo.de
Fri Sep 21 11:56:14 CEST 2007


On Fri, 2007-09-21 at 11:38 +0200, IOhannes m zmoelnig wrote:
> Roman Haefeli wrote:
> > On Fri, 2007-09-21 at 10:07 +0200, IOhannes m zmoelnig wrote:
> >> please try both "mode 0" and "mode 1" messages (even if you are fine
> >> with using only "mode 0", i would prefer if both modi worked)
> > 
> > i applied the patch and compiled gem with:
> > 
> > ./configure --with-glversion=1.5
> > 
> > then i loaded the helppatch of [pix_texture] and tried both modi. i
> > can't see any difference. with both the image is displayed correctly.
> 
> 
> at least not bad :-)
> 
> still:
> could you send the output of the right outlet of [pix_texture] for both
> modi?

[pix_texture]: using mode 0: TEXTURE_2D
print: 3 0.613281 0.524414 3553 0

[pix_texture]: using mode 1: TEXTURE_RECTANGLE
print: 3 0.613281 0.524414 3553 0

> could you try with non-power of 2 images? (e.g. video)

my testimage had dimensions: 628 x 537 px (i think this should be odd
enough ;-) )

> and finally: do you force glversion-1.5 because of the textures not
> working correctly or because of glsl-stuff that keeps Gem from loading?

the latter is the case. i get 'undefined symbol: glUniform' or similar,
when loading gem.

> if it is the latter and you have time, you could also try to disable the
> openGL-wrappers (--disable-openGL) and delete the glsl_*.cpp from
> Manips/ to recompile without a forced max-openGL-version.

ah, ok. i'll do that tomorrow (today in a few hours).

good night
roman




	
		
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