[GEM-dev] [Fwd: Re: [PD] gem, shader and framebuffer]
Hans-Christoph Steiner
hans at eds.org
Sun Dec 9 01:19:17 CET 2007
I couldnt' get the previous example to work beyond drawing a slowing
moving square on my screen (i.e. no sphere). This one seems to work,
I get some crazy multi-color strobing in a kind of box like shape.
I'm glad that you guys are working this stuff. If anyone wants to
make some examples and/or a help patch for gemframebuffer, I'll
happily check them into CVS.
.hc
On Dec 8, 2007, at 7:02 PM, cyrille henry wrote:
> in fact, i made a mistake in my pevious patch.
>
> it's working.
>
> here is the corrected patch
>
> cyrille
>
> cyrille henry a écrit :
>> ok, i'm moving this thread to gem-dev...
>> i finally manage to make some larsen using framebuffer.
>> in fact, i pointed out the bug that prevent using this.
>> i can't really explain better than with the attached patch.
>> could someone please have a look?
>> thanks
>> Cyrille
>> -------- Message original --------
>> Sujet: Re: [PD] gem, shader and framebuffer
>> Date: Sat, 08 Dec 2007 20:37:38 +0100
>> De: cyrille henry <cyrille.henry at la-kitchen.fr>
>> Pour: marius schebella <marius.schebella at gmail.com>
>> Copie: PDlist <pd-list at iem.at>
>> Références: <475AAF49.5000301 at la-kitchen.fr> <475AD93A.
>> 1060200 at gmail.com> <475AEA77.9050208 at la-kitchen.fr>
>> <475AEED4.6050803 at gmail.com>
>> marius schebella a écrit :
>>> cyrille henry wrote:
>>>> yes. i faild to render in a framebuffer and using it as a
>>>> texture for next rendered frame (just like in my wawe exemple).
>>>> i think this should be more efficient than using pix_snap2tex.
>>>>
>>>> if someone know how to do this...
>>>
>>> maybe with pix_write_buffer, pix_read_buffer?
>> i want to use shader, so i don't think it will work.
>>> don't have time to do more testing right now. what is the wawe
>>> exemple?
>> it's a phisical modeling wave exemple
>> here it is.
>> cyrille
>>> marius.
>>>
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