[GEM-dev] Gem vs ATi fglrx vs GLEW vs OpenGL 2.0
Claude Heiland-Allen
claudiusmaximus at goto10.org
Sat Feb 23 11:30:21 CET 2008
IOhannes m zmoelnig wrote:
> Claude Heiland-Allen wrote:
>> Hi all,
>
>>
>> The large numbers for the shader ids look a bit suspicious to me, as
>> does the "no attached shader objects". Would be useful if "GL:
>> invalid value" could be made more verbose, too.
>
> could you re-check (with current CVS) whether the shaders now work?
> the ID's will/might still be large numbers, but it should work
> nevertheless though...
I'll check as soon as possible (early March).
Thanks,
Claude
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