[GEM-dev] Depth Of Field

Pierre pierre at 314r.net
Tue Nov 10 00:47:18 CET 2009


Hi Chris
> This can be done with a shader and a framebuffer.  

ok, so I'll try again using shaders
(If anyone have more infos about that, I'm listenning)

> The gemwin is not the way to do it because it knows nothing of the 
> geometry being rendered elsewhere in a patch.

Ok, I thought about [gemwin] because of the way we can move the 
viewpoint in the scene using [view< messages.
And camera location + camera focus managed with the same object [gemwin] 
would have been nice...
Best regards,

Pierre








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