[GEM-dev] Depth Of Field
Pierre
pierre at 314r.net
Tue Nov 10 00:47:18 CET 2009
Hi Chris
> This can be done with a shader and a framebuffer.
ok, so I'll try again using shaders
(If anyone have more infos about that, I'm listenning)
> The gemwin is not the way to do it because it knows nothing of the
> geometry being rendered elsewhere in a patch.
Ok, I thought about [gemwin] because of the way we can move the
viewpoint in the scene using [view< messages.
And camera location + camera focus managed with the same object [gemwin]
would have been nice...
Best regards,
Pierre
More information about the GEM-dev
mailing list