[GEM-dev] pix_crop y coordinates

Matteo Sisti Sette matteosistisette at gmail.com
Thu Mar 18 16:37:12 CET 2010


IOhannes m zmoelnig escribió:

> it's a known issue.
> until this is fixed (i almost got it there, remember the thread on
> having to premultiply texture transformation matrices in shaders?),

Oh, I'll look for that thread and have a look.

thanks
m.

-- 
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com




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