[GEM-dev] [pix_coordinate] with [curve3d]

Jack jack at rybn.org
Mon May 31 01:53:00 CEST 2010


Yes, thanx Matthias this method works fine. ;)
IOhannes, i didn't understand what you mean with 'you could set the
matrix mode to "texture" and then use [scale].'. Can you explain ? Is it
working with [pix_coordinate] ?
++

Jack


Le dimanche 30 mai 2010 à 14:52 +0200, Matthias Neuenhofer a écrit :
> I would use gemframebuffer.
> see patch
>  
> lg
> Matthias
> 
> #N canvas 840 531 450 300 10;
> #X obj 66 39 gemhead 10;
> #X obj 199 34 gemhead;
> #X obj 69 118 pix_video;
> #X obj 70 157 pix_texture;
> #X obj 68 80 gemframebuffer;
> #X obj 73 266 rectangle 4 3;
> #X obj 202 143 pix_texture;
> #X obj 202 210 translateXYZ;
> #X obj 72 242 scaleXYZ 1 1 1;
> #X obj 70 188 translateXYZ 0 0 -4;
> #X floatatom 108 212 5 0 0 0 - - -;
> #X obj 201 250 curve3d 5 5;
> #X floatatom 231 175 5 0 0 0 - - -;
> #X floatatom 271 176 5 0 0 0 - - -;
> #X floatatom 313 175 5 0 0 0 - - -;
> #X connect 0 0 4 0;
> #X connect 1 0 6 0;
> #X connect 2 0 3 0;
> #X connect 3 0 9 0;
> #X connect 4 0 2 0;
> #X connect 4 1 6 1;
> #X connect 6 0 7 0;
> #X connect 7 0 11 0;
> #X connect 8 0 5 0;
> #X connect 9 0 8 0;
> #X connect 10 0 8 2;
> #X connect 10 0 8 1;
> #X connect 12 0 7 1;
> #X connect 13 0 7 2;
> #X connect 14 0 7 3;
> 
> 
> Am 29.05.2010 um 18:19 schrieb Jack:
> 
> > Hello,
> > 
> > I would like to zoom in a video (from [pix_video]) on a [curve3d]. I
> > want to use [pix_texture] and [pix_coordinate] for that. But it seems i
> > can't 'translate' the texture with this method (it seems the texture
> > start always at the same place on the X).
> > However, it is working nice on simple geos like rectangle.
> > I don't dig a lot to solve this problem.
> > Have you any information to avoid this behaviour ?
> > Should I use GLSL for this ?
> > ++
> > 
> > Jack
> > 
> > 
> > 
> > 
> > _______________________________________________
> > GEM-dev mailing list
> > GEM-dev at iem.at
> > http://lists.puredata.info/listinfo/gem-dev
> 






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