[GEM-dev] pix_set new features

IOhannes m zmoelnig zmoelnig at iem.at
Tue Dec 11 19:00:22 CET 2012


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On 2012-12-11 18:48, Antoine Villeret wrote:
> is does
> 
> thanks
> 
> while i understood the need of normalized coordinates for texture
> in OpenGL, i dislike it in pix_objets, because we deal with array
> of pix and i think it's more human readable to use pixel coordinate
> in this case this also add some conversion both in the code and in
> the patch but this is only my point of view

i understand that (esp. in the context of pix_set), but i want ROI to
also work with simpler effects where you might want to specify an
area, where the effect is applied, without having to care about the
pix dimensions.
also Gem uses normalized values whenever possible.

> 
> i started a pix_roi-help.pd and updated pix_set-help.pd (remove my
> roi messages) (in my repos, on master branch 
> git://github.com/avilleret/Gem.git)
> 

cool

fgmasdr
IOhannes
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