[GEM-dev] [GEM-cvs] [SCM] Gem - Graphics environment for multimedia branch, master, updated. ea9034f83180410f96e063a32903d06992355498

Jack jack at rybn.org
Tue May 20 11:50:46 CEST 2014


Le 20/05/2014 11:46, Cyrille Henry a écrit :
>
>
> Le 20/05/2014 11:42, Jack a écrit :
>
> ...
>> I support to have a real RGBA32 than only a RGB32 with only three
>> channels. It is more easy for me to mix textures from framebuffer in
>> shaders with a "real" alpha channel. That's why i often use RGBA for
>> this purpose (instead of RGB32)...
> why do you need a 32bit type for texture?

For exemple, for feedback.
++

Jack


>
> cheers
> c
>
>
>> ++
>>
>> Jack
>>
>>
>>>
>>  > > cheers
>>  > > Cyrille
>>  >
>>  >
>>  >
>>  > mfgasdr
>>  > IOhannes
>>  >>
>>  >>
>>  >>
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