[GEM-dev] financing Gem development

Nicolas Montgermont list at nimon.org
Thu Nov 16 10:28:12 CET 2017


Hello,

Pledgie seems ok.
I'd be happy to contribute financially for the release of a new Gem and
the development of the av plugin for osx.
The analysis of Cyrille seems fine to me.
Let's do it!

Best,
Nicolas

http://nimon.org

Le 16/11/2017 à 09:42, cyrille henry a écrit :
> i'm fighting to keep Gem alive, not to kill it.
>
>
> Le 16/11/2017 à 03:57, Ivica Ico Bukvic a écrit :
>> Why not instead focus on Jonathan's work on implementing WebGL inside
>> Purr-Data canvas (which is already in node webkit) and by doing so
>> obtain most of the Gem functionality in a way that does not mess with
>> the audio interrupt?
>>
>> On Nov 15, 2017 12:05, "cyrille henry" <ch at chnry.net
>> <mailto:ch at chnry.net>> wrote:
>>
>>     hello,
>>     i'm sorry it took so long, I have lot's of work.
>>
>>     I found 2 platform :
>>
>>     https://pledgie.com/
>>     and :
>>     https://www.bountysource.com/
>>
>>     pledgie get 3% of the donation, bountysource get 10%.
>>
>>     unless anyone have a better idea, i'll start to go with pledgie
>>     cheers
>>     c
>>
>>
>>
>>     Le 30/10/2017 à 17:38, cyrille henry a écrit :
>>
>>         Hello,
>>
>>         I've check Iohannes github: There is not a lot's of release
>> critical issue.
>>
>>         Image, film and video under osX and having a way to compile
>> for window and the main issues.
>>
>>         There is also lot's of stuff regarding FTGL, but they look to
>> be obsolete. At least, we will know if they are obsolete after being
>> able to compile Gem on the concerned platform.
>>
>>         Since Iohannes is currently too buzzy to help, I think we
>> should organize development in 2 parts :
>>
>>         1st : doing the minimum to have Gem usable on all platform.
>>         We could then release a v0.94 and use it to test on lot's of
>> computer and reporting all bugs.
>>         Then, a 2nd development round could create a 0.94.1 bugfix
>> release with a longer lifetime.
>>
>>         if there is no objection, I will have a look at the platform
>> we could use to centralize financing and stuff.
>>         cheers
>>         c
>>
>>
>>
>>         Le 12/10/2017 à 10:34, cyrille henry a écrit :
>>
>>             hello Max
>>
>>             Le 12/10/2017 à 10:04, Max a écrit :
>>
>>                 Bonjour Cyrille,
>>
>>                 This sounds good, there was the idea of some bounty
>> system years ago too.
>>                 I think it's crucial for this process to
>>
>>                 1. break up the job in small manageable parts
>>
>>             yes, that's the idea of using the github bug tracker.
>> Spiting jobs in bugs.
>>             (and use flags to create priorities)
>>
>>
>>                 2. well define their scope and define what "job
>> completed" entails
>>
>>             I think it imply that the push request is accepted, and
>> the code is merged upstream.
>>
>>                 3. set up a system that doesn't come with a huge
>> administration overhead
>>
>>
>>             yes, this is a problem.
>>             The reduce amount of developers interested in this job
>> will make things simpler.
>>
>>
>>                 It almost seem there should be a platform for this
>> out there...
>>
>>
>>             yes, I don't think administration will be a show stopper.
>>
>>
>>                 https://www.bountysource.com/teams/pure-data/issues
>> <https://www.bountysource.com/teams/pure-data/issues>
>>                 this one looks like it parses github issues.. kind of
>> shady.
>>
>>
>>
>>                 On 2017년 10월 12일 09:46, cyrille henry wrote:
>>
>>                     Hello,
>>
>>                     Since the "get money, paid a developer" idea
>> arise on the mailing list, I spend last weeks trying to think how to
>> organize the last bit of development that need to be done.
>>
>>                     I think we need a clear roadmap : a list of all
>> object / platform that need to be fixed. My proposition is to
>> use/update the bugtracker and to organize everything that need to be
>> done under the "release critical" tag. There is a bit of work there.
>> For example "native film reading in osX/64 bit" is not mark as
>> release critical.
>>                     Also, there is 2 critical bug regarding W32 build
>> : do we need to be able to compile Gem on mingw AND mscv?
>>
>>                     With this list of "release critical" bugs, it
>> will be easier to estimate the work that need to be done. It will
>> allow to estimate the development time, and the bounty we could offer
>> for this work.
>>
>>                     With the financial help of New Blankets, other
>> institutions, associations or users, I confident that we will be able
>> to finance this work (or part of this work).
>>
>>                     does this sound good?
>>
>>                     cheers
>>                     Cyrille
>>
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