[GEM-dev] Improving Stereoscopic Anaglyph Rendering (red-cyan)
meschi at posteo.de
meschi at posteo.de
Tue Jan 9 07:38:45 CET 2018
Hi,
Well actually when I compile the code from the Github repository the
anaglyph stereo c++ code does not seem to be used. After some confusion
why my changes in the source (Manager.cpp) seemed to have no impact, I
noticed that [gemwin] is no longer a native object as it is with the GEM
shipped by Ubuntu. The source in Manager.cpp does not seem to be called
at all, as it seems to be exchanged with a pd-native [gemwin]
implementation. The abstraction [gemwin] however renders the anaglyph 3d
erratically.
I have attached an image that demonstrates this problem. To me it looks
like the green channel is opaque while above the red channel whereas the
red channel is transparent when above the green one. The green channel
should be blending with the red channel, but it blocks the red image
information.
There is a pull request I have opened on Github with a fix for this
problem (https://github.com/umlaeute/Gem/pull/187).
Best,
Kilian
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