[PD-cvs] externals/pdp/opengl/abstractions 3dp_basicscene.pd, 1.2, 1.3 3dp_blend.pd, 1.2, 1.3 3dp_display_texture.pd, 1.2, 1.3 3dp_fixedsizewindowcontext.pd, 1.2, 1.3 3dp_mouserotate.pd, 1.2, 1.3 3dp_screenshot.pd, 1.2, 1.3 elbat.pd, 1.2, 1.3 randomnormal.pd, 1.2, 1.3 randomwalk2D.pd, 1.2, 1.3 smoothupdate.pd, 1.2, 1.3
Hans-Christoph Steiner
eighthave at users.sourceforge.net
Fri Dec 16 02:05:36 CET 2005
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Update of /cvsroot/pure-data/externals/pdp/opengl/abstractions
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv6756/opengl/abstractions
Added Files:
3dp_basicscene.pd 3dp_blend.pd 3dp_display_texture.pd
3dp_fixedsizewindowcontext.pd 3dp_mouserotate.pd
3dp_screenshot.pd elbat.pd randomnormal.pd randomwalk2D.pd
smoothupdate.pd
Log Message:
checking in pdp 0.12.4 from http://zwizwa.fartit.com/pd/pdp/pdp-0.12.4.tar.gz
--- NEW FILE: 3dp_mouserotate.pd ---
#N canvas 534 483 533 399 10;
#X obj 27 19 inlet;
#X obj 27 363 outlet;
#X obj 70 152 - 0.5;
#X obj 135 151 - 0.5;
#X obj 82 214 *;
#X obj 135 212 *;
#X obj 135 186 t f f;
#X obj 82 184 t f f;
#X obj 82 243 +;
#X obj 113 271 sqrt;
#X obj 92 19 inlet;
#X obj 113 298 * 360;
#X obj 27 329 3dp_view rota;
#X text 216 138 convert mouse coordinates to axis and angle;
#X obj 70 118 unpack 0 0;
#X obj 92 49 route drag1 press1;
#X connect 0 0 12 0;
#X connect 2 0 7 0;
#X connect 2 0 12 2;
#X connect 3 0 6 0;
#X connect 3 0 12 1;
#X connect 4 0 8 0;
#X connect 5 0 8 1;
#X connect 6 0 5 0;
#X connect 6 1 5 1;
#X connect 7 0 4 0;
#X connect 7 1 4 1;
#X connect 8 0 9 0;
#X connect 9 0 11 0;
#X connect 10 0 15 0;
#X connect 11 0 12 4;
#X connect 12 0 1 0;
#X connect 14 0 2 0;
#X connect 14 1 3 0;
#X connect 15 0 14 0;
#X connect 15 1 14 0;
--- NEW FILE: 3dp_display_texture.pd ---
#N canvas 277 275 874 339 10;
#X obj 244 246 3dp_view scale_aspect;
#X obj 37 131 inlet;
#X obj 222 130 inlet;
#X obj 351 131 inlet;
#X text 27 107 context inlet;
#X text 198 106 texture inlet;
#X text 328 106 scaling inlet;
#X text 406 244 <- scale the square to the window aspect ratio;
#X obj 37 269 outlet;
#X text 40 16 this abstraction can be used for texture display. i.e.
if you use a subcontext at a fixed resolution to create a texture \,
this abstraction stretches the texture to the full size of the window
.;
#X obj 244 274 3dp_draw square 8;
#X obj 244 220 3dp_view scale 1;
#X text 405 219 <- extra scaling (i.e. to clip off garbage boundaries)
;
#X obj 37 162 3dp_toggle depth_test 0;
#X text 404 164 <- disable depth test so the draw will overwrite;
#X obj 193 190 3dp_push;
#X text 405 193 <- save modelview;
#X text 27 295 context outlet;
#X connect 0 0 10 0;
#X connect 1 0 13 0;
#X connect 2 0 10 1;
#X connect 3 0 11 1;
#X connect 11 0 0 0;
#X connect 13 0 8 0;
#X connect 13 1 15 0;
#X connect 15 1 11 0;
--- NEW FILE: smoothupdate.pd ---
#N canvas 112 570 450 387 10;
#X obj 225 64 inlet;
#X text 195 40 element to update;
#X obj 23 63 inlet;
#X text 39 39 new value;
#X obj 55 302 outlet;
#X obj 331 173 table \$0-vec;
#X obj 168 121 f 0;
#X obj 168 150 tabread \$0-vec;
#X text 350 41 smooth step;
#X obj 354 65 inlet;
#X obj 354 90 moses 0;
#X obj 366 116 moses 1;
#X msg 331 114 0;
#X msg 410 140 1;
#X obj 135 182 -;
#X obj 57 114 t f b;
#X obj 332 144 f;
#X obj 135 246 +;
#X obj 146 282 tabwrite \$0-vec;
#X obj 23 86 route reset;
#X msg 15 210 \; \$1 const 0;
#X msg 15 159 bang;
#X obj 15 183 symbol \$0-vec;
#X obj 136 215 * 0.1;
#X connect 0 0 6 1;
#X connect 2 0 19 0;
#X connect 6 0 7 0;
#X connect 6 0 18 1;
#X connect 7 0 14 1;
#X connect 7 0 17 1;
#X connect 9 0 10 0;
#X connect 10 0 12 0;
#X connect 10 1 11 0;
#X connect 11 0 16 0;
#X connect 11 1 13 0;
#X connect 12 0 16 0;
#X connect 13 0 16 0;
#X connect 14 0 23 0;
#X connect 15 0 14 0;
#X connect 15 1 6 0;
#X connect 16 0 23 1;
#X connect 17 0 4 0;
#X connect 17 0 18 0;
#X connect 19 0 21 0;
#X connect 19 1 15 0;
#X connect 21 0 22 0;
#X connect 22 0 20 0;
#X connect 23 0 17 0;
--- NEW FILE: 3dp_basicscene.pd ---
#N canvas 500 522 450 300 10;
#X obj 54 72 metro 40;
#X obj 54 140 3dp_push;
#X floatatom 375 162 5 0 0 0 - - -;
#X text 19 12 a basic 3d scene with a light source and mouse view rotation
;
#X obj 54 218 outlet;
#X obj 54 46 inlet;
#X floatatom 340 129 5 0 0 0 - - -;
#X floatatom 115 49 5 0 0 0 - - -;
#X obj 254 216 3dp_light 0;
#X obj 254 158 3dp_view roty;
#X obj 254 192 3dp_view transz 10;
#X obj 54 169 3dp_mouserotate;
#X obj 54 111 3dp_windowcontext;
#X connect 0 0 12 0;
#X connect 1 0 11 0;
#X connect 1 1 9 0;
#X connect 2 0 10 1;
#X connect 5 0 0 0;
#X connect 6 0 9 1;
#X connect 7 0 0 1;
#X connect 9 0 10 0;
#X connect 10 0 8 0;
#X connect 11 0 4 0;
#X connect 12 0 1 0;
#X connect 12 1 11 1;
--- NEW FILE: 3dp_screenshot.pd ---
#N canvas 550 41 714 494 10;
#X obj 193 284 pdp_reg;
#X obj 193 203 pdp_t b p;
#X obj 193 233 symbol \$1;
#X msg 193 257 save_png \$1;
#X obj 195 110 loadbang;
#X msg 195 135 autosnap 0;
#X obj 51 111 inlet;
#X obj 51 176 3dp_snap bitmap/rgb/*;
#X obj 51 285 outlet;
#X text 41 22 make a screenshot of a 3dp context. creation argument
is filename. send a bang to take a snapshot.;
#X connect 1 0 2 0;
#X connect 1 1 0 1;
#X connect 2 0 3 0;
#X connect 3 0 0 0;
#X connect 4 0 5 0;
#X connect 5 0 7 0;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
#X connect 7 1 1 0;
--- NEW FILE: 3dp_blend.pd ---
#N canvas 554 145 570 225 10;
#X obj 25 124 3dp_toggle depth_test 0;
#X obj 181 159 3dp_toggle blend_add 1;
#X obj 25 90 inlet;
#X obj 330 199 outlet;
#X text 38 11 use this object for quick and dirty blending effects.
it has the depth test disabled and accumulated blending enabled.;
#X text 128 60 NOTE: proper transparency is quite hard to do \, because
it requires manual depth sorting. there is no real support for this
in 3dp yet.;
#X connect 0 1 1 0;
#X connect 1 1 3 0;
#X connect 2 0 0 0;
--- NEW FILE: randomnormal.pd ---
#N canvas 614 389 451 505 10;
#X obj 48 58 inlet;
#X obj 48 88 t b b;
#X obj 173 167 * 6.28;
#X obj 129 221 cos;
#X obj 173 222 sin;
#X obj 173 143 / 1e+06;
#X obj 173 121 random 1e+06;
#X obj 48 220 * -2;
#X obj 48 170 / 1e+06;
#X obj 48 125 random 1e+06;
#X obj 48 148 + 1;
#X obj 48 194 log;
#X obj 48 327 *;
#X obj 108 328 *;
#X obj 48 292 t f f;
#X obj 48 365 outlet;
#X obj 108 365 outlet;
#X text 35 10 normal gausian random number generator (box-muller);
#X obj 48 253 sqrt;
#X connect 0 0 1 0;
#X connect 1 0 9 0;
#X connect 1 1 6 0;
#X connect 2 0 4 0;
#X connect 2 0 3 0;
#X connect 3 0 12 1;
#X connect 4 0 13 1;
#X connect 5 0 2 0;
#X connect 6 0 5 0;
#X connect 7 0 18 0;
#X connect 8 0 11 0;
#X connect 9 0 10 0;
#X connect 10 0 8 0;
#X connect 11 0 7 0;
#X connect 12 0 15 0;
#X connect 13 0 16 0;
#X connect 14 0 12 0;
#X connect 14 1 13 0;
#X connect 18 0 14 0;
--- NEW FILE: 3dp_fixedsizewindowcontext.pd ---
#N canvas 634 346 592 397 10;
#X obj 27 64 inlet;
#X obj 27 105 3dp_windowcontext;
#X obj 27 138 3dp_subcontext \$1 \$2;
#X obj 220 211 outlet;
#X obj 370 211 outlet;
#X text 350 236 event outlet;
#X obj 162 267 3dp_snap;
#X obj 27 318 3dp_display_texture;
#X text 150 23 a fixed size (window size independent) rendering context
that can be used as 3dp_windowcontext replacement.;
#X text 151 56 creation arguments are the context dimensions.;
#X text 175 87 NOTE: the general subcontext rule applies: if the actual
window size is small than the subcontext \, or is covered by other
windows \, the results might not be what you expect.;
#X text 176 236 context outlet (1);
#X text 241 266 <- when the render chain connected to (1) is done;
#X text 261 281 it will be snapped to texture;
#X text 241 316 <- this texture will then be drawn to cover;
#X text 263 332 the entire window size;
#X obj 162 177 pdp_t p p;
#X obj 184 300 inlet;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 1 1 4 0;
#X connect 2 0 7 0;
#X connect 2 1 16 0;
#X connect 6 1 7 1;
#X connect 16 0 6 0;
#X connect 16 1 3 0;
#X connect 17 0 7 2;
--- NEW FILE: randomwalk2D.pd ---
#N canvas 502 172 600 400 10;
#X obj 228 221 tabread \$0-x;
#X obj 334 213 tabread \$0-y;
#X obj 228 310 tabwrite \$0-x;
#X obj 350 330 tabwrite \$0-y;
#X obj 244 259 cos;
#X obj 350 266 sin;
#X obj 351 241 * 0.0628;
#X obj 351 185 random 100;
#X obj 228 284 +;
#X obj 334 291 +;
#X obj 228 144 t f b f;
#X msg 53 237 \; \$1 const 0;
#X obj 20 199 symbol \$0-x;
#X obj 108 199 symbol \$0-y;
#X msg 88 173 bang;
#X obj 228 172 t f f;
#X obj 214 337 outlet;
#X obj 334 354 outlet;
#X obj 156 82 inlet;
#X obj 156 106 route reset;
#X obj 351 82 table \$0-x \$1;
#X obj 351 116 table \$0-y \$1;
#X text 37 20 a 2D unit step random walk abstraction for use with 3dp_for
;
#X text 335 45 creation argument = nb of vectors;
#X text 64 44 inlet = vector to update;
#X connect 0 0 8 0;
#X connect 1 0 9 0;
#X connect 4 0 8 1;
#X connect 5 0 9 1;
#X connect 6 0 4 0;
#X connect 6 0 5 0;
#X connect 7 0 6 0;
#X connect 8 0 2 0;
#X connect 8 0 16 0;
#X connect 9 0 3 0;
#X connect 9 0 17 0;
#X connect 10 0 15 0;
#X connect 10 1 7 0;
#X connect 10 2 3 1;
#X connect 10 2 2 1;
#X connect 12 0 11 0;
#X connect 13 0 11 0;
#X connect 14 0 12 0;
#X connect 14 0 13 0;
#X connect 15 0 0 0;
#X connect 15 1 1 0;
#X connect 18 0 19 0;
#X connect 19 0 14 0;
#X connect 19 1 10 0;
--- NEW FILE: elbat.pd ---
#N canvas 431 78 581 572 10;
#X obj 23 63 inlet;
#X obj 168 211 outlet;
#X obj 168 150 tabread \$0-vec;
#X msg 15 210 \; \$1 const 0;
#X msg 15 159 bang;
#X obj 15 183 symbol \$0-vec;
#X obj 119 373 until;
#X msg 118 270 bang;
#X obj 155 414 f 0;
#X obj 191 414 + 1;
#X msg 163 338 0;
#X obj 119 318 t b b;
#X obj 156 519 tabwrite \$0-vec;
#X obj 155 443 t b f;
#X obj 154 478 randomnormal;
#X obj 119 348 f \$1;
#X obj 23 86 route reset normal;
#X text 168 274 fill table with normal distributed random variables
;
#X text 19 16 a tabread-like abstraction (with internal table);
#X obj 320 108 table \$0-vec \$1;
#X connect 0 0 16 0;
#X connect 2 0 1 0;
#X connect 4 0 5 0;
#X connect 5 0 3 0;
#X connect 6 0 8 0;
#X connect 7 0 11 0;
#X connect 8 0 9 0;
#X connect 8 0 13 0;
#X connect 9 0 8 1;
#X connect 10 0 8 1;
#X connect 11 0 15 0;
#X connect 11 1 10 0;
#X connect 13 0 14 0;
#X connect 13 1 12 1;
#X connect 14 0 12 0;
#X connect 15 0 6 0;
#X connect 16 0 4 0;
#X connect 16 1 7 0;
#X connect 16 2 2 0;
- Previous message: [PD-cvs] externals/pdp/opengl Makefile, 1.2, 1.3 Makefile.config, 1.2, 1.3 README, 1.2, 1.3 TODO, 1.2, 1.3
- Next message: [PD-cvs] externals/pdp/opengl/doc/examples arm.pd, 1.2, 1.3 example01.pd, 1.2, 1.3 example02.pd, 1.2, 1.3 example03.pd, 1.2, 1.3 example04.pd, 1.2, 1.3 example05.pd, 1.2, 1.3 example06.pd, 1.2, 1.3 example07.pd, 1.2, 1.3 example08.pd, 1.2, 1.3 example09.pd, 1.2, 1.3 example10.pd, 1.2, 1.3 example11.pd, 1.2, 1.3 example12.pd, 1.2, 1.3 example13.pd, 1.2, 1.3 example14.pd, 1.2, 1.3 example15.pd, 1.2, 1.3 example16.pd, 1.2, 1.3
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