[PD-cvs] externals/pdp/opengl/abstractions 3dp_basicscene.pd, 1.2, 1.3 3dp_blend.pd, 1.2, 1.3 3dp_display_texture.pd, 1.2, 1.3 3dp_fixedsizewindowcontext.pd, 1.2, 1.3 3dp_mouserotate.pd, 1.2, 1.3 3dp_screenshot.pd, 1.2, 1.3 elbat.pd, 1.2, 1.3 randomnormal.pd, 1.2, 1.3 randomwalk2D.pd, 1.2, 1.3 smoothupdate.pd, 1.2, 1.3

Hans-Christoph Steiner eighthave at users.sourceforge.net
Fri Dec 16 02:05:36 CET 2005


Update of /cvsroot/pure-data/externals/pdp/opengl/abstractions
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv6756/opengl/abstractions

Added Files:
	3dp_basicscene.pd 3dp_blend.pd 3dp_display_texture.pd 
	3dp_fixedsizewindowcontext.pd 3dp_mouserotate.pd 
	3dp_screenshot.pd elbat.pd randomnormal.pd randomwalk2D.pd 
	smoothupdate.pd 
Log Message:
checking in pdp 0.12.4 from http://zwizwa.fartit.com/pd/pdp/pdp-0.12.4.tar.gz

--- NEW FILE: 3dp_mouserotate.pd ---
#N canvas 534 483 533 399 10;
#X obj 27 19 inlet;
#X obj 27 363 outlet;
#X obj 70 152 - 0.5;
#X obj 135 151 - 0.5;
#X obj 82 214 *;
#X obj 135 212 *;
#X obj 135 186 t f f;
#X obj 82 184 t f f;
#X obj 82 243 +;
#X obj 113 271 sqrt;
#X obj 92 19 inlet;
#X obj 113 298 * 360;
#X obj 27 329 3dp_view rota;
#X text 216 138 convert mouse coordinates to axis and angle;
#X obj 70 118 unpack 0 0;
#X obj 92 49 route drag1 press1;
#X connect 0 0 12 0;
#X connect 2 0 7 0;
#X connect 2 0 12 2;
#X connect 3 0 6 0;
#X connect 3 0 12 1;
#X connect 4 0 8 0;
#X connect 5 0 8 1;
#X connect 6 0 5 0;
#X connect 6 1 5 1;
#X connect 7 0 4 0;
#X connect 7 1 4 1;
#X connect 8 0 9 0;
#X connect 9 0 11 0;
#X connect 10 0 15 0;
#X connect 11 0 12 4;
#X connect 12 0 1 0;
#X connect 14 0 2 0;
#X connect 14 1 3 0;
#X connect 15 0 14 0;
#X connect 15 1 14 0;

--- NEW FILE: 3dp_display_texture.pd ---
#N canvas 277 275 874 339 10;
#X obj 244 246 3dp_view scale_aspect;
#X obj 37 131 inlet;
#X obj 222 130 inlet;
#X obj 351 131 inlet;
#X text 27 107 context inlet;
#X text 198 106 texture inlet;
#X text 328 106 scaling inlet;
#X text 406 244 <- scale the square to the window aspect ratio;
#X obj 37 269 outlet;
#X text 40 16 this abstraction can be used for texture display. i.e.
if you use a subcontext at a fixed resolution to create a texture \,
this abstraction stretches the texture to the full size of the window
.;
#X obj 244 274 3dp_draw square 8;
#X obj 244 220 3dp_view scale 1;
#X text 405 219 <- extra scaling (i.e. to clip off garbage boundaries)
;
#X obj 37 162 3dp_toggle depth_test 0;
#X text 404 164 <- disable depth test so the draw will overwrite;
#X obj 193 190 3dp_push;
#X text 405 193 <- save modelview;
#X text 27 295 context outlet;
#X connect 0 0 10 0;
#X connect 1 0 13 0;
#X connect 2 0 10 1;
#X connect 3 0 11 1;
#X connect 11 0 0 0;
#X connect 13 0 8 0;
#X connect 13 1 15 0;
#X connect 15 1 11 0;

--- NEW FILE: smoothupdate.pd ---
#N canvas 112 570 450 387 10;
#X obj 225 64 inlet;
#X text 195 40 element to update;
#X obj 23 63 inlet;
#X text 39 39 new value;
#X obj 55 302 outlet;
#X obj 331 173 table \$0-vec;
#X obj 168 121 f 0;
#X obj 168 150 tabread \$0-vec;
#X text 350 41 smooth step;
#X obj 354 65 inlet;
#X obj 354 90 moses 0;
#X obj 366 116 moses 1;
#X msg 331 114 0;
#X msg 410 140 1;
#X obj 135 182 -;
#X obj 57 114 t f b;
#X obj 332 144 f;
#X obj 135 246 +;
#X obj 146 282 tabwrite \$0-vec;
#X obj 23 86 route reset;
#X msg 15 210 \; \$1 const 0;
#X msg 15 159 bang;
#X obj 15 183 symbol \$0-vec;
#X obj 136 215 * 0.1;
#X connect 0 0 6 1;
#X connect 2 0 19 0;
#X connect 6 0 7 0;
#X connect 6 0 18 1;
#X connect 7 0 14 1;
#X connect 7 0 17 1;
#X connect 9 0 10 0;
#X connect 10 0 12 0;
#X connect 10 1 11 0;
#X connect 11 0 16 0;
#X connect 11 1 13 0;
#X connect 12 0 16 0;
#X connect 13 0 16 0;
#X connect 14 0 23 0;
#X connect 15 0 14 0;
#X connect 15 1 6 0;
#X connect 16 0 23 1;
#X connect 17 0 4 0;
#X connect 17 0 18 0;
#X connect 19 0 21 0;
#X connect 19 1 15 0;
#X connect 21 0 22 0;
#X connect 22 0 20 0;
#X connect 23 0 17 0;

--- NEW FILE: 3dp_basicscene.pd ---
#N canvas 500 522 450 300 10;
#X obj 54 72 metro 40;
#X obj 54 140 3dp_push;
#X floatatom 375 162 5 0 0 0 - - -;
#X text 19 12 a basic 3d scene with a light source and mouse view rotation
;
#X obj 54 218 outlet;
#X obj 54 46 inlet;
#X floatatom 340 129 5 0 0 0 - - -;
#X floatatom 115 49 5 0 0 0 - - -;
#X obj 254 216 3dp_light 0;
#X obj 254 158 3dp_view roty;
#X obj 254 192 3dp_view transz 10;
#X obj 54 169 3dp_mouserotate;
#X obj 54 111 3dp_windowcontext;
#X connect 0 0 12 0;
#X connect 1 0 11 0;
#X connect 1 1 9 0;
#X connect 2 0 10 1;
#X connect 5 0 0 0;
#X connect 6 0 9 1;
#X connect 7 0 0 1;
#X connect 9 0 10 0;
#X connect 10 0 8 0;
#X connect 11 0 4 0;
#X connect 12 0 1 0;
#X connect 12 1 11 1;

--- NEW FILE: 3dp_screenshot.pd ---
#N canvas 550 41 714 494 10;
#X obj 193 284 pdp_reg;
#X obj 193 203 pdp_t b p;
#X obj 193 233 symbol \$1;
#X msg 193 257 save_png \$1;
#X obj 195 110 loadbang;
#X msg 195 135 autosnap 0;
#X obj 51 111 inlet;
#X obj 51 176 3dp_snap bitmap/rgb/*;
#X obj 51 285 outlet;
#X text 41 22 make a screenshot of a 3dp context. creation argument
is filename. send a bang to take a snapshot.;
#X connect 1 0 2 0;
#X connect 1 1 0 1;
#X connect 2 0 3 0;
#X connect 3 0 0 0;
#X connect 4 0 5 0;
#X connect 5 0 7 0;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
#X connect 7 1 1 0;

--- NEW FILE: 3dp_blend.pd ---
#N canvas 554 145 570 225 10;
#X obj 25 124 3dp_toggle depth_test 0;
#X obj 181 159 3dp_toggle blend_add 1;
#X obj 25 90 inlet;
#X obj 330 199 outlet;
#X text 38 11 use this object for quick and dirty blending effects.
it has the depth test disabled and accumulated blending enabled.;
#X text 128 60 NOTE: proper transparency is quite hard to do \, because
it requires manual depth sorting. there is no real support for this
in 3dp yet.;
#X connect 0 1 1 0;
#X connect 1 1 3 0;
#X connect 2 0 0 0;

--- NEW FILE: randomnormal.pd ---
#N canvas 614 389 451 505 10;
#X obj 48 58 inlet;
#X obj 48 88 t b b;
#X obj 173 167 * 6.28;
#X obj 129 221 cos;
#X obj 173 222 sin;
#X obj 173 143 / 1e+06;
#X obj 173 121 random 1e+06;
#X obj 48 220 * -2;
#X obj 48 170 / 1e+06;
#X obj 48 125 random 1e+06;
#X obj 48 148 + 1;
#X obj 48 194 log;
#X obj 48 327 *;
#X obj 108 328 *;
#X obj 48 292 t f f;
#X obj 48 365 outlet;
#X obj 108 365 outlet;
#X text 35 10 normal gausian random number generator (box-muller);
#X obj 48 253 sqrt;
#X connect 0 0 1 0;
#X connect 1 0 9 0;
#X connect 1 1 6 0;
#X connect 2 0 4 0;
#X connect 2 0 3 0;
#X connect 3 0 12 1;
#X connect 4 0 13 1;
#X connect 5 0 2 0;
#X connect 6 0 5 0;
#X connect 7 0 18 0;
#X connect 8 0 11 0;
#X connect 9 0 10 0;
#X connect 10 0 8 0;
#X connect 11 0 7 0;
#X connect 12 0 15 0;
#X connect 13 0 16 0;
#X connect 14 0 12 0;
#X connect 14 1 13 0;
#X connect 18 0 14 0;

--- NEW FILE: 3dp_fixedsizewindowcontext.pd ---
#N canvas 634 346 592 397 10;
#X obj 27 64 inlet;
#X obj 27 105 3dp_windowcontext;
#X obj 27 138 3dp_subcontext \$1 \$2;
#X obj 220 211 outlet;
#X obj 370 211 outlet;
#X text 350 236 event outlet;
#X obj 162 267 3dp_snap;
#X obj 27 318 3dp_display_texture;
#X text 150 23 a fixed size (window size independent) rendering context
that can be used as 3dp_windowcontext replacement.;
#X text 151 56 creation arguments are the context dimensions.;
#X text 175 87 NOTE: the general subcontext rule applies: if the actual
window size is small than the subcontext \, or is covered by other
windows \, the results might not be what you expect.;
#X text 176 236 context outlet (1);
#X text 241 266 <- when the render chain connected to (1) is done;
#X text 261 281 it will be snapped to texture;
#X text 241 316 <- this texture will then be drawn to cover;
#X text 263 332 the entire window size;
#X obj 162 177 pdp_t p p;
#X obj 184 300 inlet;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 1 1 4 0;
#X connect 2 0 7 0;
#X connect 2 1 16 0;
#X connect 6 1 7 1;
#X connect 16 0 6 0;
#X connect 16 1 3 0;
#X connect 17 0 7 2;

--- NEW FILE: randomwalk2D.pd ---
#N canvas 502 172 600 400 10;
#X obj 228 221 tabread \$0-x;
#X obj 334 213 tabread \$0-y;
#X obj 228 310 tabwrite \$0-x;
#X obj 350 330 tabwrite \$0-y;
#X obj 244 259 cos;
#X obj 350 266 sin;
#X obj 351 241 * 0.0628;
#X obj 351 185 random 100;
#X obj 228 284 +;
#X obj 334 291 +;
#X obj 228 144 t f b f;
#X msg 53 237 \; \$1 const 0;
#X obj 20 199 symbol \$0-x;
#X obj 108 199 symbol \$0-y;
#X msg 88 173 bang;
#X obj 228 172 t f f;
#X obj 214 337 outlet;
#X obj 334 354 outlet;
#X obj 156 82 inlet;
#X obj 156 106 route reset;
#X obj 351 82 table \$0-x \$1;
#X obj 351 116 table \$0-y \$1;
#X text 37 20 a 2D unit step random walk abstraction for use with 3dp_for
;
#X text 335 45 creation argument = nb of vectors;
#X text 64 44 inlet = vector to update;
#X connect 0 0 8 0;
#X connect 1 0 9 0;
#X connect 4 0 8 1;
#X connect 5 0 9 1;
#X connect 6 0 4 0;
#X connect 6 0 5 0;
#X connect 7 0 6 0;
#X connect 8 0 2 0;
#X connect 8 0 16 0;
#X connect 9 0 3 0;
#X connect 9 0 17 0;
#X connect 10 0 15 0;
#X connect 10 1 7 0;
#X connect 10 2 3 1;
#X connect 10 2 2 1;
#X connect 12 0 11 0;
#X connect 13 0 11 0;
#X connect 14 0 12 0;
#X connect 14 0 13 0;
#X connect 15 0 0 0;
#X connect 15 1 1 0;
#X connect 18 0 19 0;
#X connect 19 0 14 0;
#X connect 19 1 10 0;

--- NEW FILE: elbat.pd ---
#N canvas 431 78 581 572 10;
#X obj 23 63 inlet;
#X obj 168 211 outlet;
#X obj 168 150 tabread \$0-vec;
#X msg 15 210 \; \$1 const 0;
#X msg 15 159 bang;
#X obj 15 183 symbol \$0-vec;
#X obj 119 373 until;
#X msg 118 270 bang;
#X obj 155 414 f 0;
#X obj 191 414 + 1;
#X msg 163 338 0;
#X obj 119 318 t b b;
#X obj 156 519 tabwrite \$0-vec;
#X obj 155 443 t b f;
#X obj 154 478 randomnormal;
#X obj 119 348 f \$1;
#X obj 23 86 route reset normal;
#X text 168 274 fill table with normal distributed random variables
;
#X text 19 16 a tabread-like abstraction (with internal table);
#X obj 320 108 table \$0-vec \$1;
#X connect 0 0 16 0;
#X connect 2 0 1 0;
#X connect 4 0 5 0;
#X connect 5 0 3 0;
#X connect 6 0 8 0;
#X connect 7 0 11 0;
#X connect 8 0 9 0;
#X connect 8 0 13 0;
#X connect 9 0 8 1;
#X connect 10 0 8 1;
#X connect 11 0 15 0;
#X connect 11 1 10 0;
#X connect 13 0 14 0;
#X connect 13 1 12 1;
#X connect 14 0 12 0;
#X connect 15 0 6 0;
#X connect 16 0 4 0;
#X connect 16 1 7 0;
#X connect 16 2 2 0;





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