[PD-dev] Re: #ifdef GL_TEXTURE_RECTANGLE_EXT

chris clepper cclepper at artic.edu
Mon May 12 21:31:12 CEST 2003


>pix_texture.cpp:
>
>Mon Apr 28 17:44:55 2003 UTC (13 days, 16 hours ago) by zmoelnig:
>
>#ifdef GL_TEXTURE_RECTANGLE_EXT
>
>Mon May 12 08:59:48 2003 UTC (94 minutes, 15 seconds ago) by cclepper:
>
>//#ifdef GL_TEXTURE_RECTANGLE_EXT
>
>Mon May 12 10:27:45 2003 UTC (6 minutes, 18 seconds ago) by dheck:
>
>#ifdef GL_TEXTURE_RECTANGLE_EXT
>
>...
>
>???
>
>I think that before going on like this there should be a real solution to
>the problem.
>Chris, what is wrong with the #ifdef, and can you think of a better
>solution to solve the problem ?
>(Like
>#if defined(GL_TEXTURE_RECTANGLE_EXT) || defined(DARWIN) .. dunno ...
>.... YMMV ... something more sensible than commenting out code
>that was put there for some reason, obviously)

my mistake, i did that to test the code, and forgot to uncomment it 
before committing.  daniel's other ifdef addition is a little curious 
though, why add an ifdef for GL_CLAMP_TO_EDGE ?  can this be user 
defined option via the 'repeat' message?

cgc


>Thanks,
>
>Guenter





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