[PD-dev] Pdextended 0.43.1 and vista

Hans-Christoph Steiner hans at at.or.at
Tue Aug 23 03:02:44 CEST 2011


On Aug 22, 2011, at 8:28 PM, Patrice Colet wrote:

>
> ----- "Hans-Christoph Steiner" <hans at at.or.at> a écrit :
>
>> On Aug 22, 2011, at 6:20 PM, Patrice Colet wrote:
>>
>>>
>>> ----- "Hans-Christoph Steiner" <hans at at.or.at> a écrit :
>>>
>>>> Oops, I just noticed one unneeded line in the patch I sent you:
>>>>
>>>> +#pd_LINK = $(CXXLINK)
>>>>
>>>>
>>>> There is no need to add a line of code that is comment out :)
>>>>
>>>> .hc
>>>>
>>>
>>> I've successfully compiled with asio without this line, so you were
>>
>>> right,
>>> in fact it was just some garbage from everything I've tried, and
>>> forgot to test compilation without it.
>>> I think we are done :).
>>
>> Yee haw!  So do you want to post the proper git format-patch -n1 to
>> the patch report you already posted?  Then I'll include it in Pd-
>> extended, and you're name will be in the git history.
>>
>
> Okay, I just have to make sure again that I'm not mistaken, it  
> happens too many times,
> and I'll send the patch.
>
>> If you are looking for a new challenge, perhaps you could get  
>> gmerlin-
>>
>> avdecoder building on MinGW.  Then we'll have readanysf~ for Windows.
>> :)
>>
>
> I've already done it ^^ it's in the pd-list archives and here:
>
> http://megalego.free.fr/pd/externals/readanysf~-win32-0.42.zip
>
> but there is a problem with libiconv, could you give a try with the  
> attached makefile?
>
> maybe I didn't compiled properly libgalv, libiconv makes pd crashing  
> on mp3 encoded with lame...


MinGW now includes iconv, so that should be easy.  I couldn't get  
gmerlin-avdecoder to build, libgavl is built, as is ffmpeg and a  
number of codecs.

> also the external works if we put the DLL's with the external, and I  
> don't know how to make it working with having the DLL's into  
> system32 or pd/bin, maybe some libtools magicks?


I think the DLLs should just be included with the external, like we do  
it on Mac OS X.  Basically, you make a readanysf~ folder, and put the  
readanysf~ DLL and all the others in that folder.

.hc

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